diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-11-19 03:46:04 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-11-19 04:06:55 +0100 |
commit | f13c7fc83e767da72accea125482fa130fb52cd3 (patch) | |
tree | 96794a1b819b3e2f68216c5eca43eea85bfe69bd /platform/javascript/js | |
parent | ba798d585c0cda62f5388d0636ed38e63fdb13ed (diff) |
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index 587c320f35..5c7400d599 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -389,6 +389,9 @@ const GodotInput = { const rect = canvas.getBoundingClientRect(); const pos = GodotInput.computePosition(evt, rect); const modifiers = GodotInput.getModifiers(evt); + if (p_pressed && document.activeElement !== GodotConfig.canvas) { + GodotConfig.canvas.focus(); + } if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { evt.preventDefault(); } @@ -405,6 +408,9 @@ const GodotInput = { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function touch_cb(type, evt) { + if (type === 0 && document.activeElement !== GodotConfig.canvas) { + GodotConfig.canvas.focus(); + } const rect = canvas.getBoundingClientRect(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) { |