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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-28 20:27:45 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-08-29 11:52:00 +0200
commitd20b32186fc192f5e527a1211291b0cb293f4e66 (patch)
tree20f5e9e84e10b68c318f576344a10a9fc63d235f /platform/javascript/js
parent223e083d36ac1ca3f7aa46898d8870e476132f7a (diff)
[Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
Diffstat (limited to 'platform/javascript/js')
-rw-r--r--platform/javascript/js/engine/config.js358
-rw-r--r--platform/javascript/js/engine/engine.externs.js4
-rw-r--r--platform/javascript/js/engine/engine.js281
-rw-r--r--platform/javascript/js/engine/preloader.js133
-rw-r--r--platform/javascript/js/jsdoc2rst/publish.js354
-rw-r--r--platform/javascript/js/libs/audio.worklet.js211
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js484
-rw-r--r--platform/javascript/js/libs/library_godot_display.js754
-rw-r--r--platform/javascript/js/libs/library_godot_fetch.js247
-rw-r--r--platform/javascript/js/libs/library_godot_input.js549
-rw-r--r--platform/javascript/js/libs/library_godot_javascript_singleton.js346
-rw-r--r--platform/javascript/js/libs/library_godot_os.js427
-rw-r--r--platform/javascript/js/libs/library_godot_runtime.js134
13 files changed, 0 insertions, 4282 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
deleted file mode 100644
index 9c4b6c2012..0000000000
--- a/platform/javascript/js/engine/config.js
+++ /dev/null
@@ -1,358 +0,0 @@
-/**
- * An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
- * templates if needed.
- *
- * @header Engine configuration
- * @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
- *
- * ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
- *
- * @typedef {Object} EngineConfig
- */
-const EngineConfig = {}; // eslint-disable-line no-unused-vars
-
-/**
- * @struct
- * @constructor
- * @ignore
- */
-const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
- const cfg = /** @lends {InternalConfig.prototype} */ {
- /**
- * Whether the unload the engine automatically after the instance is initialized.
- *
- * @memberof EngineConfig
- * @default
- * @type {boolean}
- */
- unloadAfterInit: true,
- /**
- * The HTML DOM Canvas object to use.
- *
- * By default, the first canvas element in the document will be used is none is specified.
- *
- * @memberof EngineConfig
- * @default
- * @type {?HTMLCanvasElement}
- */
- canvas: null,
- /**
- * The name of the WASM file without the extension. (Set by Godot Editor export process).
- *
- * @memberof EngineConfig
- * @default
- * @type {string}
- */
- executable: '',
- /**
- * An alternative name for the game pck to load. The executable name is used otherwise.
- *
- * @memberof EngineConfig
- * @default
- * @type {?string}
- */
- mainPack: null,
- /**
- * Specify a language code to select the proper localization for the game.
- *
- * The browser locale will be used if none is specified. See complete list of
- * :ref:`supported locales <doc_locales>`.
- *
- * @memberof EngineConfig
- * @type {?string}
- * @default
- */
- locale: null,
- /**
- * The canvas resize policy determines how the canvas should be resized by Godot.
- *
- * ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
- * javascript code in your template.
- *
- * ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
- *
- * ``2`` means Godot will adapt the canvas size to match the whole browser window.
- *
- * @memberof EngineConfig
- * @type {number}
- * @default
- */
- canvasResizePolicy: 2,
- /**
- * The arguments to be passed as command line arguments on startup.
- *
- * See :ref:`command line tutorial <doc_command_line_tutorial>`.
- *
- * **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
- *
- * @memberof EngineConfig
- * @type {Array<string>}
- * @default
- */
- args: [],
- /**
- * When enabled, the game canvas will automatically grab the focus when the engine starts.
- *
- * @memberof EngineConfig
- * @type {boolean}
- * @default
- */
- focusCanvas: true,
- /**
- * When enabled, this will turn on experimental virtual keyboard support on mobile.
- *
- * @memberof EngineConfig
- * @type {boolean}
- * @default
- */
- experimentalVK: false,
- /**
- * The progressive web app service worker to install.
- * @memberof EngineConfig
- * @default
- * @type {string}
- */
- serviceWorker: '',
- /**
- * @ignore
- * @type {Array.<string>}
- */
- persistentPaths: ['/userfs'],
- /**
- * @ignore
- * @type {boolean}
- */
- persistentDrops: false,
- /**
- * @ignore
- * @type {Array.<string>}
- */
- gdnativeLibs: [],
- /**
- * @ignore
- * @type {Array.<string>}
- */
- fileSizes: [],
- /**
- * A callback function for handling Godot's ``OS.execute`` calls.
- *
- * This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
- *
- * @callback EngineConfig.onExecute
- * @param {string} path The path that Godot's wants executed.
- * @param {Array.<string>} args The arguments of the "command" to execute.
- */
- /**
- * @ignore
- * @type {?function(string, Array.<string>)}
- */
- onExecute: null,
- /**
- * A callback function for being notified when the Godot instance quits.
- *
- * **Note**: This function will not be called if the engine crashes or become unresponsive.
- *
- * @callback EngineConfig.onExit
- * @param {number} status_code The status code returned by Godot on exit.
- */
- /**
- * @ignore
- * @type {?function(number)}
- */
- onExit: null,
- /**
- * A callback function for displaying download progress.
- *
- * The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
- * is not necessary.
- *
- * If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
- * Possible reasons include:
- *
- * - Files are delivered with server-side chunked compression
- * - Files are delivered with server-side compression on Chromium
- * - Not all file downloads have started yet (usually on servers without multi-threading)
- *
- * @callback EngineConfig.onProgress
- * @param {number} current The current amount of downloaded bytes so far.
- * @param {number} total The total amount of bytes to be downloaded.
- */
- /**
- * @ignore
- * @type {?function(number, number)}
- */
- onProgress: null,
- /**
- * A callback function for handling the standard output stream. This method should usually only be used in debug pages.
- *
- * By default, ``console.log()`` is used.
- *
- * @callback EngineConfig.onPrint
- * @param {...*} [var_args] A variadic number of arguments to be printed.
- */
- /**
- * @ignore
- * @type {?function(...*)}
- */
- onPrint: function () {
- console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
- },
- /**
- * A callback function for handling the standard error stream. This method should usually only be used in debug pages.
- *
- * By default, ``console.error()`` is used.
- *
- * @callback EngineConfig.onPrintError
- * @param {...*} [var_args] A variadic number of arguments to be printed as errors.
- */
- /**
- * @ignore
- * @type {?function(...*)}
- */
- onPrintError: function (var_args) {
- console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
- },
- };
-
- /**
- * @ignore
- * @struct
- * @constructor
- * @param {EngineConfig} opts
- */
- function Config(opts) {
- this.update(opts);
- }
-
- Config.prototype = cfg;
-
- /**
- * @ignore
- * @param {EngineConfig} opts
- */
- Config.prototype.update = function (opts) {
- const config = opts || {};
- // NOTE: We must explicitly pass the default, accessing it via
- // the key will fail due to closure compiler renames.
- function parse(key, def) {
- if (typeof (config[key]) === 'undefined') {
- return def;
- }
- return config[key];
- }
- // Module config
- this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
- this.onPrintError = parse('onPrintError', this.onPrintError);
- this.onPrint = parse('onPrint', this.onPrint);
- this.onProgress = parse('onProgress', this.onProgress);
-
- // Godot config
- this.canvas = parse('canvas', this.canvas);
- this.executable = parse('executable', this.executable);
- this.mainPack = parse('mainPack', this.mainPack);
- this.locale = parse('locale', this.locale);
- this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
- this.persistentPaths = parse('persistentPaths', this.persistentPaths);
- this.persistentDrops = parse('persistentDrops', this.persistentDrops);
- this.experimentalVK = parse('experimentalVK', this.experimentalVK);
- this.focusCanvas = parse('focusCanvas', this.focusCanvas);
- this.serviceWorker = parse('serviceWorker', this.serviceWorker);
- this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
- this.fileSizes = parse('fileSizes', this.fileSizes);
- this.args = parse('args', this.args);
- this.onExecute = parse('onExecute', this.onExecute);
- this.onExit = parse('onExit', this.onExit);
- };
-
- /**
- * @ignore
- * @param {string} loadPath
- * @param {Response} response
- */
- Config.prototype.getModuleConfig = function (loadPath, response) {
- let r = response;
- return {
- 'print': this.onPrint,
- 'printErr': this.onPrintError,
- 'thisProgram': this.executable,
- 'noExitRuntime': true,
- 'dynamicLibraries': [`${loadPath}.side.wasm`],
- 'instantiateWasm': function (imports, onSuccess) {
- function done(result) {
- onSuccess(result['instance'], result['module']);
- }
- if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
- WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
- } else {
- r.arrayBuffer().then(function (buffer) {
- WebAssembly.instantiate(buffer, imports).then(done);
- });
- }
- r = null;
- return {};
- },
- 'locateFile': function (path) {
- if (path.endsWith('.worker.js')) {
- return `${loadPath}.worker.js`;
- } else if (path.endsWith('.audio.worklet.js')) {
- return `${loadPath}.audio.worklet.js`;
- } else if (path.endsWith('.js')) {
- return `${loadPath}.js`;
- } else if (path.endsWith('.side.wasm')) {
- return `${loadPath}.side.wasm`;
- } else if (path.endsWith('.wasm')) {
- return `${loadPath}.wasm`;
- }
- return path;
- },
- };
- };
-
- /**
- * @ignore
- * @param {function()} cleanup
- */
- Config.prototype.getGodotConfig = function (cleanup) {
- // Try to find a canvas
- if (!(this.canvas instanceof HTMLCanvasElement)) {
- const nodes = document.getElementsByTagName('canvas');
- if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
- this.canvas = nodes[0];
- }
- if (!this.canvas) {
- throw new Error('No canvas found in page');
- }
- }
- // Canvas can grab focus on click, or key events won't work.
- if (this.canvas.tabIndex < 0) {
- this.canvas.tabIndex = 0;
- }
-
- // Browser locale, or custom one if defined.
- let locale = this.locale;
- if (!locale) {
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- locale = locale.split('.')[0];
- }
- locale = locale.replace('-', '_');
- const onExit = this.onExit;
-
- // Godot configuration.
- return {
- 'canvas': this.canvas,
- 'canvasResizePolicy': this.canvasResizePolicy,
- 'locale': locale,
- 'persistentDrops': this.persistentDrops,
- 'virtualKeyboard': this.experimentalVK,
- 'focusCanvas': this.focusCanvas,
- 'onExecute': this.onExecute,
- 'onExit': function (p_code) {
- cleanup(); // We always need to call the cleanup callback to free memory.
- if (typeof (onExit) === 'function') {
- onExit(p_code);
- }
- },
- };
- };
- return new Config(initConfig);
-};
diff --git a/platform/javascript/js/engine/engine.externs.js b/platform/javascript/js/engine/engine.externs.js
deleted file mode 100644
index 35a66a93ae..0000000000
--- a/platform/javascript/js/engine/engine.externs.js
+++ /dev/null
@@ -1,4 +0,0 @@
-var Godot;
-var WebAssembly = {};
-WebAssembly.instantiate = function(buffer, imports) {};
-WebAssembly.instantiateStreaming = function(response, imports) {};
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
deleted file mode 100644
index d2ba595083..0000000000
--- a/platform/javascript/js/engine/engine.js
+++ /dev/null
@@ -1,281 +0,0 @@
-/**
- * Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
- * fine control over the engine's start-up process.
- *
- * This API is built in an asynchronous manner and requires basic understanding
- * of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
- *
- * @module Engine
- * @header HTML5 shell class reference
- */
-const Engine = (function () {
- const preloader = new Preloader();
-
- let loadPromise = null;
- let loadPath = '';
- let initPromise = null;
-
- /**
- * @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
- * settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
- * see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
- *
- * @description Create a new Engine instance with the given configuration.
- *
- * @global
- * @constructor
- * @param {EngineConfig} initConfig The initial config for this instance.
- */
- function Engine(initConfig) { // eslint-disable-line no-shadow
- this.config = new InternalConfig(initConfig);
- this.rtenv = null;
- }
-
- /**
- * Load the engine from the specified base path.
- *
- * @param {string} basePath Base path of the engine to load.
- * @param {number=} [size=0] The file size if known.
- * @returns {Promise} A Promise that resolves once the engine is loaded.
- *
- * @function Engine.load
- */
- Engine.load = function (basePath, size) {
- if (loadPromise == null) {
- loadPath = basePath;
- loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
- requestAnimationFrame(preloader.animateProgress);
- }
- return loadPromise;
- };
-
- /**
- * Unload the engine to free memory.
- *
- * This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
- *
- * @function Engine.unload
- */
- Engine.unload = function () {
- loadPromise = null;
- };
-
- /**
- * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
- *
- * @param {number=} [majorVersion=1] The major WebGL version to check for.
- * @returns {boolean} If the given major version of WebGL is available.
- * @function Engine.isWebGLAvailable
- */
- Engine.isWebGLAvailable = function (majorVersion = 1) {
- try {
- return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
- } catch (e) { /* Not available */ }
- return false;
- };
-
- /**
- * Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
- * @ignore
- * @constructor
- */
- function SafeEngine(initConfig) {
- const proto = /** @lends Engine.prototype */ {
- /**
- * Initialize the engine instance. Optionally, pass the base path to the engine to load it,
- * if it hasn't been loaded yet. See :js:meth:`Engine.load`.
- *
- * @param {string=} basePath Base path of the engine to load.
- * @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
- */
- init: function (basePath) {
- if (initPromise) {
- return initPromise;
- }
- if (loadPromise == null) {
- if (!basePath) {
- initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
- return initPromise;
- }
- Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
- }
- const me = this;
- function doInit(promise) {
- // Care! Promise chaining is bogus with old emscripten versions.
- // This caused a regression with the Mono build (which uses an older emscripten version).
- // Make sure to test that when refactoring.
- return new Promise(function (resolve, reject) {
- promise.then(function (response) {
- const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
- Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
- const paths = me.config.persistentPaths;
- module['initFS'](paths).then(function (err) {
- me.rtenv = module;
- if (me.config.unloadAfterInit) {
- Engine.unload();
- }
- resolve();
- });
- });
- });
- });
- }
- preloader.setProgressFunc(this.config.onProgress);
- initPromise = doInit(loadPromise);
- return initPromise;
- },
-
- /**
- * Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
- * instance.
- *
- * If not provided, the ``path`` is derived from the URL of the loaded file.
- *
- * @param {string|ArrayBuffer} file The file to preload.
- *
- * If a ``string`` the file will be loaded from that path.
- *
- * If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
- *
- * @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
- *
- * @returns {Promise} A Promise that resolves once the file is loaded.
- */
- preloadFile: function (file, path) {
- return preloader.preload(file, path, this.config.fileSizes[file]);
- },
-
- /**
- * Start the engine instance using the given override configuration (if any).
- * :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
- *
- * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
- * The engine must be loaded beforehand.
- *
- * Fails if a canvas cannot be found on the page, or not specified in the configuration.
- *
- * @param {EngineConfig} override An optional configuration override.
- * @return {Promise} Promise that resolves once the engine started.
- */
- start: function (override) {
- this.config.update(override);
- const me = this;
- return me.init().then(function () {
- if (!me.rtenv) {
- return Promise.reject(new Error('The engine must be initialized before it can be started'));
- }
-
- let config = {};
- try {
- config = me.config.getGodotConfig(function () {
- me.rtenv = null;
- });
- } catch (e) {
- return Promise.reject(e);
- }
- // Godot configuration.
- me.rtenv['initConfig'](config);
-
- // Preload GDNative libraries.
- const libs = [];
- me.config.gdnativeLibs.forEach(function (lib) {
- libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
- });
- return Promise.all(libs).then(function () {
- return new Promise(function (resolve, reject) {
- preloader.preloadedFiles.forEach(function (file) {
- me.rtenv['copyToFS'](file.path, file.buffer);
- });
- preloader.preloadedFiles.length = 0; // Clear memory
- me.rtenv['callMain'](me.config.args);
- initPromise = null;
- if (me.config.serviceWorker && 'serviceWorker' in navigator) {
- navigator.serviceWorker.register(me.config.serviceWorker);
- }
- resolve();
- });
- });
- });
- },
-
- /**
- * Start the game instance using the given configuration override (if any).
- *
- * This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
- *
- * This will load the engine if it is not loaded, and preload the main pck.
- *
- * This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
- * properties set (normally done by the editor during export).
- *
- * @param {EngineConfig} override An optional configuration override.
- * @return {Promise} Promise that resolves once the game started.
- */
- startGame: function (override) {
- this.config.update(override);
- // Add main-pack argument.
- const exe = this.config.executable;
- const pack = this.config.mainPack || `${exe}.pck`;
- this.config.args = ['--main-pack', pack].concat(this.config.args);
- // Start and init with execName as loadPath if not inited.
- const me = this;
- return Promise.all([
- this.init(exe),
- this.preloadFile(pack, pack),
- ]).then(function () {
- return me.start.apply(me);
- });
- },
-
- /**
- * Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
- *
- * @param {string} path The location where the file will be created.
- * @param {ArrayBuffer} buffer The content of the file.
- */
- copyToFS: function (path, buffer) {
- if (this.rtenv == null) {
- throw new Error('Engine must be inited before copying files');
- }
- this.rtenv['copyToFS'](path, buffer);
- },
-
- /**
- * Request that the current instance quit.
- *
- * This is akin the user pressing the close button in the window manager, and will
- * have no effect if the engine has crashed, or is stuck in a loop.
- *
- */
- requestQuit: function () {
- if (this.rtenv) {
- this.rtenv['request_quit']();
- }
- },
- };
-
- Engine.prototype = proto;
- // Closure compiler exported instance methods.
- Engine.prototype['init'] = Engine.prototype.init;
- Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
- Engine.prototype['start'] = Engine.prototype.start;
- Engine.prototype['startGame'] = Engine.prototype.startGame;
- Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
- Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
- // Also expose static methods as instance methods
- Engine.prototype['load'] = Engine.load;
- Engine.prototype['unload'] = Engine.unload;
- Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
- return new Engine(initConfig);
- }
-
- // Closure compiler exported static methods.
- SafeEngine['load'] = Engine.load;
- SafeEngine['unload'] = Engine.unload;
- SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
-
- return SafeEngine;
-}());
-if (typeof window !== 'undefined') {
- window['Engine'] = Engine;
-}
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
deleted file mode 100644
index 564c68d264..0000000000
--- a/platform/javascript/js/engine/preloader.js
+++ /dev/null
@@ -1,133 +0,0 @@
-const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
- function getTrackedResponse(response, load_status) {
- function onloadprogress(reader, controller) {
- return reader.read().then(function (result) {
- if (load_status.done) {
- return Promise.resolve();
- }
- if (result.value) {
- controller.enqueue(result.value);
- load_status.loaded += result.value.length;
- }
- if (!result.done) {
- return onloadprogress(reader, controller);
- }
- load_status.done = true;
- return Promise.resolve();
- });
- }
- const reader = response.body.getReader();
- return new Response(new ReadableStream({
- start: function (controller) {
- onloadprogress(reader, controller).then(function () {
- controller.close();
- });
- },
- }), { headers: response.headers });
- }
-
- function loadFetch(file, tracker, fileSize, raw) {
- tracker[file] = {
- total: fileSize || 0,
- loaded: 0,
- done: false,
- };
- return fetch(file).then(function (response) {
- if (!response.ok) {
- return Promise.reject(new Error(`Failed loading file '${file}'`));
- }
- const tr = getTrackedResponse(response, tracker[file]);
- if (raw) {
- return Promise.resolve(tr);
- }
- return tr.arrayBuffer();
- });
- }
-
- function retry(func, attempts = 1) {
- function onerror(err) {
- if (attempts <= 1) {
- return Promise.reject(err);
- }
- return new Promise(function (resolve, reject) {
- setTimeout(function () {
- retry(func, attempts - 1).then(resolve).catch(reject);
- }, 1000);
- });
- }
- return func().catch(onerror);
- }
-
- const DOWNLOAD_ATTEMPTS_MAX = 4;
- const loadingFiles = {};
- const lastProgress = { loaded: 0, total: 0 };
- let progressFunc = null;
-
- const animateProgress = function () {
- let loaded = 0;
- let total = 0;
- let totalIsValid = true;
- let progressIsFinal = true;
-
- Object.keys(loadingFiles).forEach(function (file) {
- const stat = loadingFiles[file];
- if (!stat.done) {
- progressIsFinal = false;
- }
- if (!totalIsValid || stat.total === 0) {
- totalIsValid = false;
- total = 0;
- } else {
- total += stat.total;
- }
- loaded += stat.loaded;
- });
- if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
- lastProgress.loaded = loaded;
- lastProgress.total = total;
- if (typeof progressFunc === 'function') {
- progressFunc(loaded, total);
- }
- }
- if (!progressIsFinal) {
- requestAnimationFrame(animateProgress);
- }
- };
-
- this.animateProgress = animateProgress;
-
- this.setProgressFunc = function (callback) {
- progressFunc = callback;
- };
-
- this.loadPromise = function (file, fileSize, raw = false) {
- return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
- };
-
- this.preloadedFiles = [];
- this.preload = function (pathOrBuffer, destPath, fileSize) {
- let buffer = null;
- if (typeof pathOrBuffer === 'string') {
- const me = this;
- return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
- me.preloadedFiles.push({
- path: destPath || pathOrBuffer,
- buffer: buf,
- });
- return Promise.resolve();
- });
- } else if (pathOrBuffer instanceof ArrayBuffer) {
- buffer = new Uint8Array(pathOrBuffer);
- } else if (ArrayBuffer.isView(pathOrBuffer)) {
- buffer = new Uint8Array(pathOrBuffer.buffer);
- }
- if (buffer) {
- this.preloadedFiles.push({
- path: destPath,
- buffer: pathOrBuffer,
- });
- return Promise.resolve();
- }
- return Promise.reject(new Error('Invalid object for preloading'));
- };
-};
diff --git a/platform/javascript/js/jsdoc2rst/publish.js b/platform/javascript/js/jsdoc2rst/publish.js
deleted file mode 100644
index ad9c0fbaaa..0000000000
--- a/platform/javascript/js/jsdoc2rst/publish.js
+++ /dev/null
@@ -1,354 +0,0 @@
-/* eslint-disable strict */
-
-'use strict';
-
-const fs = require('fs');
-
-class JSDoclet {
- constructor(doc) {
- this.doc = doc;
- this.description = doc['description'] || '';
- this.name = doc['name'] || 'unknown';
- this.longname = doc['longname'] || '';
- this.types = [];
- if (doc['type'] && doc['type']['names']) {
- this.types = doc['type']['names'].slice();
- }
- this.type = this.types.length > 0 ? this.types.join('\\|') : '*';
- this.variable = doc['variable'] || false;
- this.kind = doc['kind'] || '';
- this.memberof = doc['memberof'] || null;
- this.scope = doc['scope'] || '';
- this.members = [];
- this.optional = doc['optional'] || false;
- this.defaultvalue = doc['defaultvalue'];
- this.summary = doc['summary'] || null;
- this.classdesc = doc['classdesc'] || null;
-
- // Parameters (functions)
- this.params = [];
- this.returns = doc['returns'] ? doc['returns'][0]['type']['names'][0] : 'void';
- this.returns_desc = doc['returns'] ? doc['returns'][0]['description'] : null;
-
- this.params = (doc['params'] || []).slice().map((p) => new JSDoclet(p));
-
- // Custom tags
- this.tags = doc['tags'] || [];
- this.header = this.tags.filter((t) => t['title'] === 'header').map((t) => t['text']).pop() || null;
- }
-
- add_member(obj) {
- this.members.push(obj);
- }
-
- is_static() {
- return this.scope === 'static';
- }
-
- is_instance() {
- return this.scope === 'instance';
- }
-
- is_object() {
- return this.kind === 'Object' || (this.kind === 'typedef' && this.type === 'Object');
- }
-
- is_class() {
- return this.kind === 'class';
- }
-
- is_function() {
- return this.kind === 'function' || (this.kind === 'typedef' && this.type === 'function');
- }
-
- is_module() {
- return this.kind === 'module';
- }
-}
-
-function format_table(f, data, depth = 0) {
- if (!data.length) {
- return;
- }
-
- const column_sizes = new Array(data[0].length).fill(0);
-
- data.forEach((row) => {
- row.forEach((e, idx) => {
- column_sizes[idx] = Math.max(e.length, column_sizes[idx]);
- });
- });
-
- const indent = ' '.repeat(depth);
- let sep = indent;
- column_sizes.forEach((size) => {
- sep += '+';
- sep += '-'.repeat(size + 2);
- });
- sep += '+\n';
- f.write(sep);
-
- data.forEach((row) => {
- let row_text = `${indent}|`;
- row.forEach((entry, idx) => {
- row_text += ` ${entry.padEnd(column_sizes[idx])} |`;
- });
- row_text += '\n';
- f.write(row_text);
- f.write(sep);
- });
-
- f.write('\n');
-}
-
-function make_header(header, sep) {
- return `${header}\n${sep.repeat(header.length)}\n\n`;
-}
-
-function indent_multiline(text, depth) {
- const indent = ' '.repeat(depth);
- return text.split('\n').map((l) => (l === '' ? l : indent + l)).join('\n');
-}
-
-function make_rst_signature(obj, types = false, style = false) {
- let out = '';
- const fmt = style ? '*' : '';
- obj.params.forEach((arg, idx) => {
- if (idx > 0) {
- if (arg.optional) {
- out += ` ${fmt}[`;
- }
- out += ', ';
- } else {
- out += ' ';
- if (arg.optional) {
- out += `${fmt}[ `;
- }
- }
- if (types) {
- out += `${arg.type} `;
- }
- const variable = arg.variable ? '...' : '';
- const defval = arg.defaultvalue !== undefined ? `=${arg.defaultvalue}` : '';
- out += `${variable}${arg.name}${defval}`;
- if (arg.optional) {
- out += ` ]${fmt}`;
- }
- });
- out += ' ';
- return out;
-}
-
-function make_rst_param(f, obj, depth = 0) {
- const indent = ' '.repeat(depth * 3);
- f.write(indent);
- f.write(`:param ${obj.type} ${obj.name}:\n`);
- f.write(indent_multiline(obj.description, (depth + 1) * 3));
- f.write('\n\n');
-}
-
-function make_rst_attribute(f, obj, depth = 0, brief = false) {
- const indent = ' '.repeat(depth * 3);
- f.write(indent);
- f.write(`.. js:attribute:: ${obj.name}\n\n`);
-
- if (brief) {
- if (obj.summary) {
- f.write(indent_multiline(obj.summary, (depth + 1) * 3));
- }
- f.write('\n\n');
- return;
- }
-
- f.write(indent_multiline(obj.description, (depth + 1) * 3));
- f.write('\n\n');
-
- f.write(indent);
- f.write(` :type: ${obj.type}\n\n`);
-
- if (obj.defaultvalue !== undefined) {
- let defval = obj.defaultvalue;
- if (defval === '') {
- defval = '""';
- }
- f.write(indent);
- f.write(` :value: \`\`${defval}\`\`\n\n`);
- }
-}
-
-function make_rst_function(f, obj, depth = 0) {
- let prefix = '';
- if (obj.is_instance()) {
- prefix = 'prototype.';
- }
-
- const indent = ' '.repeat(depth * 3);
- const sig = make_rst_signature(obj);
- f.write(indent);
- f.write(`.. js:function:: ${prefix}${obj.name}(${sig})\n`);
- f.write('\n');
-
- f.write(indent_multiline(obj.description, (depth + 1) * 3));
- f.write('\n\n');
-
- obj.params.forEach((param) => {
- make_rst_param(f, param, depth + 1);
- });
-
- if (obj.returns !== 'void') {
- f.write(indent);
- f.write(' :return:\n');
- f.write(indent_multiline(obj.returns_desc, (depth + 2) * 3));
- f.write('\n\n');
- f.write(indent);
- f.write(` :rtype: ${obj.returns}\n\n`);
- }
-}
-
-function make_rst_object(f, obj) {
- let brief = false;
- // Our custom header flag.
- if (obj.header !== null) {
- f.write(make_header(obj.header, '-'));
- f.write(`${obj.description}\n\n`);
- brief = true;
- }
-
- // Format members table and descriptions
- const data = [['type', 'name']].concat(obj.members.map((m) => [m.type, `:js:attr:\`${m.name}\``]));
-
- f.write(make_header('Properties', '^'));
- format_table(f, data, 0);
-
- make_rst_attribute(f, obj, 0, brief);
-
- if (!obj.members.length) {
- return;
- }
-
- f.write(' **Property Descriptions**\n\n');
-
- // Properties first
- obj.members.filter((m) => !m.is_function()).forEach((m) => {
- make_rst_attribute(f, m, 1);
- });
-
- // Callbacks last
- obj.members.filter((m) => m.is_function()).forEach((m) => {
- make_rst_function(f, m, 1);
- });
-}
-
-function make_rst_class(f, obj) {
- const header = obj.header ? obj.header : obj.name;
- f.write(make_header(header, '-'));
-
- if (obj.classdesc) {
- f.write(`${obj.classdesc}\n\n`);
- }
-
- const funcs = obj.members.filter((m) => m.is_function());
- function make_data(m) {
- const base = m.is_static() ? obj.name : `${obj.name}.prototype`;
- const params = make_rst_signature(m, true, true);
- const sig = `:js:attr:\`${m.name} <${base}.${m.name}>\` **(**${params}**)**`;
- return [m.returns, sig];
- }
- const sfuncs = funcs.filter((m) => m.is_static());
- const ifuncs = funcs.filter((m) => !m.is_static());
-
- f.write(make_header('Static Methods', '^'));
- format_table(f, sfuncs.map((m) => make_data(m)));
-
- f.write(make_header('Instance Methods', '^'));
- format_table(f, ifuncs.map((m) => make_data(m)));
-
- const sig = make_rst_signature(obj);
- f.write(`.. js:class:: ${obj.name}(${sig})\n\n`);
- f.write(indent_multiline(obj.description, 3));
- f.write('\n\n');
-
- obj.params.forEach((p) => {
- make_rst_param(f, p, 1);
- });
-
- f.write(' **Static Methods**\n\n');
- sfuncs.forEach((m) => {
- make_rst_function(f, m, 1);
- });
-
- f.write(' **Instance Methods**\n\n');
- ifuncs.forEach((m) => {
- make_rst_function(f, m, 1);
- });
-}
-
-function make_rst_module(f, obj) {
- const header = obj.header !== null ? obj.header : obj.name;
- f.write(make_header(header, '='));
- f.write(obj.description);
- f.write('\n\n');
-}
-
-function write_base_object(f, obj) {
- if (obj.is_object()) {
- make_rst_object(f, obj);
- } else if (obj.is_function()) {
- make_rst_function(f, obj);
- } else if (obj.is_class()) {
- make_rst_class(f, obj);
- } else if (obj.is_module()) {
- make_rst_module(f, obj);
- }
-}
-
-function generate(f, docs) {
- const globs = [];
- const SYMBOLS = {};
- docs.filter((d) => !d.ignore && d.kind !== 'package').forEach((d) => {
- SYMBOLS[d.name] = d;
- if (d.memberof) {
- const up = SYMBOLS[d.memberof];
- if (up === undefined) {
- console.log(d); // eslint-disable-line no-console
- console.log(`Undefined symbol! ${d.memberof}`); // eslint-disable-line no-console
- throw new Error('Undefined symbol!');
- }
- SYMBOLS[d.memberof].add_member(d);
- } else {
- globs.push(d);
- }
- });
-
- f.write('.. _doc_html5_shell_classref:\n\n');
- globs.forEach((obj) => write_base_object(f, obj));
-}
-
-/**
- * Generate documentation output.
- *
- * @param {TAFFY} data - A TaffyDB collection representing
- * all the symbols documented in your code.
- * @param {object} opts - An object with options information.
- */
-exports.publish = function (data, opts) {
- const docs = data().get().filter((doc) => !doc.undocumented && !doc.ignore).map((doc) => new JSDoclet(doc));
- const dest = opts.destination;
- if (dest === 'dry-run') {
- process.stdout.write('Dry run... ');
- generate({
- write: function () { /* noop */ },
- }, docs);
- process.stdout.write('Okay!\n');
- return;
- }
- if (dest !== '' && !dest.endsWith('.rst')) {
- throw new Error('Destination file must be either a ".rst" file, or an empty string (for printing to stdout)');
- }
- if (dest !== '') {
- const f = fs.createWriteStream(dest);
- generate(f, docs);
- } else {
- generate(process.stdout, docs);
- }
-};
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
deleted file mode 100644
index ea4d8cb221..0000000000
--- a/platform/javascript/js/libs/audio.worklet.js
+++ /dev/null
@@ -1,211 +0,0 @@
-/*************************************************************************/
-/* audio.worklet.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-class RingBuffer {
- constructor(p_buffer, p_state, p_threads) {
- this.buffer = p_buffer;
- this.avail = p_state;
- this.threads = p_threads;
- this.rpos = 0;
- this.wpos = 0;
- }
-
- data_left() {
- return this.threads ? Atomics.load(this.avail, 0) : this.avail;
- }
-
- space_left() {
- return this.buffer.length - this.data_left();
- }
-
- read(output) {
- const size = this.buffer.length;
- let from = 0;
- let to_write = output.length;
- if (this.rpos + to_write > size) {
- const high = size - this.rpos;
- output.set(this.buffer.subarray(this.rpos, size));
- from = high;
- to_write -= high;
- this.rpos = 0;
- }
- if (to_write) {
- output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
- }
- this.rpos += to_write;
- if (this.threads) {
- Atomics.add(this.avail, 0, -output.length);
- Atomics.notify(this.avail, 0);
- } else {
- this.avail -= output.length;
- }
- }
-
- write(p_buffer) {
- const to_write = p_buffer.length;
- const mw = this.buffer.length - this.wpos;
- if (mw >= to_write) {
- this.buffer.set(p_buffer, this.wpos);
- this.wpos += to_write;
- if (mw === to_write) {
- this.wpos = 0;
- }
- } else {
- const high = p_buffer.subarray(0, mw);
- const low = p_buffer.subarray(mw);
- this.buffer.set(high, this.wpos);
- this.buffer.set(low);
- this.wpos = low.length;
- }
- if (this.threads) {
- Atomics.add(this.avail, 0, to_write);
- Atomics.notify(this.avail, 0);
- } else {
- this.avail += to_write;
- }
- }
-}
-
-class GodotProcessor extends AudioWorkletProcessor {
- constructor() {
- super();
- this.threads = false;
- this.running = true;
- this.lock = null;
- this.notifier = null;
- this.output = null;
- this.output_buffer = new Float32Array();
- this.input = null;
- this.input_buffer = new Float32Array();
- this.port.onmessage = (event) => {
- const cmd = event.data['cmd'];
- const data = event.data['data'];
- this.parse_message(cmd, data);
- };
- }
-
- process_notify() {
- if (this.notifier) {
- Atomics.add(this.notifier, 0, 1);
- Atomics.notify(this.notifier, 0);
- }
- }
-
- parse_message(p_cmd, p_data) {
- if (p_cmd === 'start' && p_data) {
- const state = p_data[0];
- let idx = 0;
- this.threads = true;
- this.lock = state.subarray(idx, ++idx);
- this.notifier = state.subarray(idx, ++idx);
- const avail_in = state.subarray(idx, ++idx);
- const avail_out = state.subarray(idx, ++idx);
- this.input = new RingBuffer(p_data[1], avail_in, true);
- this.output = new RingBuffer(p_data[2], avail_out, true);
- } else if (p_cmd === 'stop') {
- this.running = false;
- this.output = null;
- this.input = null;
- } else if (p_cmd === 'start_nothreads') {
- this.output = new RingBuffer(p_data[0], p_data[0].length, false);
- } else if (p_cmd === 'chunk') {
- this.output.write(p_data);
- }
- }
-
- static array_has_data(arr) {
- return arr.length && arr[0].length && arr[0][0].length;
- }
-
- process(inputs, outputs, parameters) {
- if (!this.running) {
- return false; // Stop processing.
- }
- if (this.output === null) {
- return true; // Not ready yet, keep processing.
- }
- const process_input = GodotProcessor.array_has_data(inputs);
- if (process_input) {
- const input = inputs[0];
- const chunk = input[0].length * input.length;
- if (this.input_buffer.length !== chunk) {
- this.input_buffer = new Float32Array(chunk);
- }
- if (!this.threads) {
- GodotProcessor.write_input(this.input_buffer, input);
- this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
- } else if (this.input.space_left() >= chunk) {
- GodotProcessor.write_input(this.input_buffer, input);
- this.input.write(this.input_buffer);
- } else {
- this.port.postMessage('Input buffer is full! Skipping input frame.');
- }
- }
- const process_output = GodotProcessor.array_has_data(outputs);
- if (process_output) {
- const output = outputs[0];
- const chunk = output[0].length * output.length;
- if (this.output_buffer.length !== chunk) {
- this.output_buffer = new Float32Array(chunk);
- }
- if (this.output.data_left() >= chunk) {
- this.output.read(this.output_buffer);
- GodotProcessor.write_output(output, this.output_buffer);
- if (!this.threads) {
- this.port.postMessage({ 'cmd': 'read', 'data': chunk });
- }
- } else {
- this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
- }
- }
- this.process_notify();
- return true;
- }
-
- static write_output(dest, source) {
- const channels = dest.length;
- for (let ch = 0; ch < channels; ch++) {
- for (let sample = 0; sample < dest[ch].length; sample++) {
- dest[ch][sample] = source[sample * channels + ch];
- }
- }
- }
-
- static write_input(dest, source) {
- const channels = source.length;
- for (let ch = 0; ch < channels; ch++) {
- for (let sample = 0; sample < source[ch].length; sample++) {
- dest[sample * channels + ch] = source[ch][sample];
- }
- }
- }
-}
-
-registerProcessor('godot-processor', GodotProcessor);
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
deleted file mode 100644
index 756c1ac595..0000000000
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ /dev/null
@@ -1,484 +0,0 @@
-/*************************************************************************/
-/* library_godot_audio.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotAudio = {
- $GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
- $GodotAudio: {
- ctx: null,
- input: null,
- driver: null,
- interval: 0,
-
- init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const opts = {};
- // If mix_rate is 0, let the browser choose.
- if (mix_rate) {
- opts['sampleRate'] = mix_rate;
- }
- // Do not specify, leave 'interactive' for good performance.
- // opts['latencyHint'] = latency / 1000;
- const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
- GodotAudio.ctx = ctx;
- ctx.onstatechange = function () {
- let state = 0;
- switch (ctx.state) {
- case 'suspended':
- state = 0;
- break;
- case 'running':
- state = 1;
- break;
- case 'closed':
- state = 2;
- break;
-
- // no default
- }
- onstatechange(state);
- };
- ctx.onstatechange(); // Immediately notify state.
- // Update computed latency
- GodotAudio.interval = setInterval(function () {
- let computed_latency = 0;
- if (ctx.baseLatency) {
- computed_latency += GodotAudio.ctx.baseLatency;
- }
- if (ctx.outputLatency) {
- computed_latency += GodotAudio.ctx.outputLatency;
- }
- onlatencyupdate(computed_latency);
- }, 1000);
- GodotOS.atexit(GodotAudio.close_async);
- return ctx.destination.channelCount;
- },
-
- create_input: function (callback) {
- if (GodotAudio.input) {
- return 0; // Already started.
- }
- function gotMediaInput(stream) {
- try {
- GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
- callback(GodotAudio.input);
- } catch (e) {
- GodotRuntime.error('Failed creaating input.', e);
- }
- }
- if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({
- 'audio': true,
- }).then(gotMediaInput, function (e) {
- GodotRuntime.error('Error getting user media.', e);
- });
- } else {
- if (!navigator.getUserMedia) {
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- }
- if (!navigator.getUserMedia) {
- GodotRuntime.error('getUserMedia not available.');
- return 1;
- }
- navigator.getUserMedia({
- 'audio': true,
- }, gotMediaInput, function (e) {
- GodotRuntime.print(e);
- });
- }
- return 0;
- },
-
- close_async: function (resolve, reject) {
- const ctx = GodotAudio.ctx;
- GodotAudio.ctx = null;
- // Audio was not initialized.
- if (!ctx) {
- resolve();
- return;
- }
- // Remove latency callback
- if (GodotAudio.interval) {
- clearInterval(GodotAudio.interval);
- GodotAudio.interval = 0;
- }
- // Disconnect input, if it was started.
- if (GodotAudio.input) {
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- // Disconnect output
- let closed = Promise.resolve();
- if (GodotAudio.driver) {
- closed = GodotAudio.driver.close();
- }
- closed.then(function () {
- return ctx.close();
- }).then(function () {
- ctx.onstatechange = null;
- resolve();
- }).catch(function (e) {
- ctx.onstatechange = null;
- GodotRuntime.error('Error closing AudioContext', e);
- resolve();
- });
- },
- },
-
- godot_audio_is_available__sig: 'i',
- godot_audio_is_available__proxy: 'sync',
- godot_audio_is_available: function () {
- if (!(window.AudioContext || window.webkitAudioContext)) {
- return 0;
- }
- return 1;
- },
-
- godot_audio_has_worklet__sig: 'i',
- godot_audio_has_worklet: function () {
- return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
- },
-
- godot_audio_has_script_processor__sig: 'i',
- godot_audio_has_script_processor: function () {
- return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
- },
-
- godot_audio_init__sig: 'iiiii',
- godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
- const statechange = GodotRuntime.get_func(p_state_change);
- const latencyupdate = GodotRuntime.get_func(p_latency_update);
- const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
- const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
- GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
- return channels;
- },
-
- godot_audio_resume__sig: 'v',
- godot_audio_resume: function () {
- if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
- GodotAudio.ctx.resume();
- }
- },
-
- godot_audio_capture_start__proxy: 'sync',
- godot_audio_capture_start__sig: 'i',
- godot_audio_capture_start: function () {
- return GodotAudio.create_input(function (input) {
- input.connect(GodotAudio.driver.get_node());
- });
- },
-
- godot_audio_capture_stop__proxy: 'sync',
- godot_audio_capture_stop__sig: 'v',
- godot_audio_capture_stop: function () {
- if (GodotAudio.input) {
- const tracks = GodotAudio.input['mediaStream']['getTracks']();
- for (let i = 0; i < tracks.length; i++) {
- tracks[i]['stop']();
- }
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- },
-};
-
-autoAddDeps(GodotAudio, '$GodotAudio');
-mergeInto(LibraryManager.library, GodotAudio);
-
-/**
- * The AudioWorklet API driver, used when threads are available.
- */
-const GodotAudioWorklet = {
- $GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
- $GodotAudioWorklet: {
- promise: null,
- worklet: null,
- ring_buffer: null,
-
- create: function (channels) {
- const path = GodotConfig.locate_file('godot.audio.worklet.js');
- GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function () {
- GodotAudioWorklet.worklet = new AudioWorkletNode(
- GodotAudio.ctx,
- 'godot-processor',
- {
- 'outputChannelCount': [channels],
- }
- );
- return Promise.resolve();
- });
- GodotAudio.driver = GodotAudioWorklet;
- },
-
- start: function (in_buf, out_buf, state) {
- GodotAudioWorklet.promise.then(function () {
- const node = GodotAudioWorklet.worklet;
- node.connect(GodotAudio.ctx.destination);
- node.port.postMessage({
- 'cmd': 'start',
- 'data': [state, in_buf, out_buf],
- });
- node.port.onmessage = function (event) {
- GodotRuntime.error(event.data);
- };
- });
- },
-
- start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
- function RingBuffer() {
- let wpos = 0;
- let rpos = 0;
- let pending_samples = 0;
- const wbuf = new Float32Array(p_out_size);
-
- function send(port) {
- if (pending_samples === 0) {
- return;
- }
- const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
- const size = buffer.length;
- const tot_sent = pending_samples;
- out_callback(wpos, pending_samples);
- if (wpos + pending_samples >= size) {
- const high = size - wpos;
- wbuf.set(buffer.subarray(wpos, size));
- pending_samples -= high;
- wpos = 0;
- }
- if (pending_samples > 0) {
- wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
- }
- port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
- wpos += pending_samples;
- pending_samples = 0;
- }
- this.receive = function (recv_buf) {
- const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
- const from = rpos;
- let to_write = recv_buf.length;
- let high = 0;
- if (rpos + to_write >= p_in_size) {
- high = p_in_size - rpos;
- buffer.set(recv_buf.subarray(0, high), rpos);
- to_write -= high;
- rpos = 0;
- }
- if (to_write) {
- buffer.set(recv_buf.subarray(high, to_write), rpos);
- }
- in_callback(from, recv_buf.length);
- rpos += to_write;
- };
- this.consumed = function (size, port) {
- pending_samples += size;
- send(port);
- };
- }
- GodotAudioWorklet.ring_buffer = new RingBuffer();
- GodotAudioWorklet.promise.then(function () {
- const node = GodotAudioWorklet.worklet;
- const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
- node.connect(GodotAudio.ctx.destination);
- node.port.postMessage({
- 'cmd': 'start_nothreads',
- 'data': [buffer, p_in_size],
- });
- node.port.onmessage = function (event) {
- if (!GodotAudioWorklet.worklet) {
- return;
- }
- if (event.data['cmd'] === 'read') {
- const read = event.data['data'];
- GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
- } else if (event.data['cmd'] === 'input') {
- const buf = event.data['data'];
- if (buf.length > p_in_size) {
- GodotRuntime.error('Input chunk is too big');
- return;
- }
- GodotAudioWorklet.ring_buffer.receive(buf);
- } else {
- GodotRuntime.error(event.data);
- }
- };
- });
- },
-
- get_node: function () {
- return GodotAudioWorklet.worklet;
- },
-
- close: function () {
- return new Promise(function (resolve, reject) {
- if (GodotAudioWorklet.promise === null) {
- return;
- }
- GodotAudioWorklet.promise.then(function () {
- GodotAudioWorklet.worklet.port.postMessage({
- 'cmd': 'stop',
- 'data': null,
- });
- GodotAudioWorklet.worklet.disconnect();
- GodotAudioWorklet.worklet = null;
- GodotAudioWorklet.promise = null;
- resolve();
- }).catch(function (err) { /* aborted? */ });
- });
- },
- },
-
- godot_audio_worklet_create__sig: 'ii',
- godot_audio_worklet_create: function (channels) {
- try {
- GodotAudioWorklet.create(channels);
- } catch (e) {
- GodotRuntime.error('Error starting AudioDriverWorklet', e);
- return 1;
- }
- return 0;
- },
-
- godot_audio_worklet_start__sig: 'viiiii',
- godot_audio_worklet_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
- const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
- const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
- const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
- GodotAudioWorklet.start(in_buffer, out_buffer, state);
- },
-
- godot_audio_worklet_start_no_threads__sig: 'viiiiii',
- godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
- const out_callback = GodotRuntime.get_func(p_out_callback);
- const in_callback = GodotRuntime.get_func(p_in_callback);
- GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
- },
-
- godot_audio_worklet_state_wait__sig: 'iiii',
- godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
- Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
-
- godot_audio_worklet_state_add__sig: 'iiii',
- godot_audio_worklet_state_add: function (p_state, p_idx, p_value) {
- return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
- },
-
- godot_audio_worklet_state_get__sig: 'iii',
- godot_audio_worklet_state_get: function (p_state, p_idx) {
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
-};
-
-autoAddDeps(GodotAudioWorklet, '$GodotAudioWorklet');
-mergeInto(LibraryManager.library, GodotAudioWorklet);
-
-/*
- * The deprecated ScriptProcessorNode API, used when threads are disabled.
- */
-const GodotAudioScript = {
- $GodotAudioScript__deps: ['$GodotAudio'],
- $GodotAudioScript: {
- script: null,
-
- create: function (buffer_length, channel_count) {
- GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
- GodotAudio.driver = GodotAudioScript;
- return GodotAudioScript.script.bufferSize;
- },
-
- start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
- GodotAudioScript.script.onaudioprocess = function (event) {
- // Read input
- const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
- const input = event.inputBuffer;
- if (GodotAudio.input) {
- const inlen = input.getChannelData(0).length;
- for (let ch = 0; ch < 2; ch++) {
- const data = input.getChannelData(ch);
- for (let s = 0; s < inlen; s++) {
- inb[s * 2 + ch] = data[s];
- }
- }
- }
-
- // Let Godot process the input/output.
- onprocess();
-
- // Write the output.
- const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
- const output = event.outputBuffer;
- const channels = output.numberOfChannels;
- for (let ch = 0; ch < channels; ch++) {
- const data = output.getChannelData(ch);
- // Loop through samples and assign computed values.
- for (let sample = 0; sample < data.length; sample++) {
- data[sample] = outb[sample * channels + ch];
- }
- }
- };
- GodotAudioScript.script.connect(GodotAudio.ctx.destination);
- },
-
- get_node: function () {
- return GodotAudioScript.script;
- },
-
- close: function () {
- return new Promise(function (resolve, reject) {
- GodotAudioScript.script.disconnect();
- GodotAudioScript.script.onaudioprocess = null;
- GodotAudioScript.script = null;
- resolve();
- });
- },
- },
-
- godot_audio_script_create__sig: 'iii',
- godot_audio_script_create: function (buffer_length, channel_count) {
- const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
- try {
- const out_len = GodotAudioScript.create(buf_len, channel_count);
- GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
- } catch (e) {
- GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
- return 1;
- }
- return 0;
- },
-
- godot_audio_script_start__sig: 'viiiii',
- godot_audio_script_start: function (p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
- const onprocess = GodotRuntime.get_func(p_cb);
- GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
- },
-};
-
-autoAddDeps(GodotAudioScript, '$GodotAudioScript');
-mergeInto(LibraryManager.library, GodotAudioScript);
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
deleted file mode 100644
index 768eaf9e1d..0000000000
--- a/platform/javascript/js/libs/library_godot_display.js
+++ /dev/null
@@ -1,754 +0,0 @@
-/*************************************************************************/
-/* library_godot_display.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotDisplayVK = {
-
- $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
- $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
- $GodotDisplayVK: {
- textinput: null,
- textarea: null,
-
- available: function () {
- return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
- },
-
- init: function (input_cb) {
- function create(what) {
- const elem = document.createElement(what);
- elem.style.display = 'none';
- elem.style.position = 'absolute';
- elem.style.zIndex = '-1';
- elem.style.background = 'transparent';
- elem.style.padding = '0px';
- elem.style.margin = '0px';
- elem.style.overflow = 'hidden';
- elem.style.width = '0px';
- elem.style.height = '0px';
- elem.style.border = '0px';
- elem.style.outline = 'none';
- elem.readonly = true;
- elem.disabled = true;
- GodotEventListeners.add(elem, 'input', function (evt) {
- const c_str = GodotRuntime.allocString(elem.value);
- input_cb(c_str, elem.selectionEnd);
- GodotRuntime.free(c_str);
- }, false);
- GodotEventListeners.add(elem, 'blur', function (evt) {
- elem.style.display = 'none';
- elem.readonly = true;
- elem.disabled = true;
- }, false);
- GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
- return elem;
- }
- GodotDisplayVK.textinput = create('input');
- GodotDisplayVK.textarea = create('textarea');
- GodotDisplayVK.updateSize();
- },
- show: function (text, type, start, end) {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
- GodotDisplayVK.hide();
- }
- GodotDisplayVK.updateSize();
-
- let elem = GodotDisplayVK.textinput;
- switch (type) {
- case 0: // KEYBOARD_TYPE_DEFAULT
- elem.type = 'text';
- elem.inputmode = '';
- break;
- case 1: // KEYBOARD_TYPE_MULTILINE
- elem = GodotDisplayVK.textarea;
- break;
- case 2: // KEYBOARD_TYPE_NUMBER
- elem.type = 'text';
- elem.inputmode = 'numeric';
- break;
- case 3: // KEYBOARD_TYPE_NUMBER_DECIMAL
- elem.type = 'text';
- elem.inputmode = 'decimal';
- break;
- case 4: // KEYBOARD_TYPE_PHONE
- elem.type = 'tel';
- elem.inputmode = '';
- break;
- case 5: // KEYBOARD_TYPE_EMAIL_ADDRESS
- elem.type = 'email';
- elem.inputmode = '';
- break;
- case 6: // KEYBOARD_TYPE_PASSWORD
- elem.type = 'password';
- elem.inputmode = '';
- break;
- case 7: // KEYBOARD_TYPE_URL
- elem.type = 'url';
- elem.inputmode = '';
- break;
- default:
- elem.type = 'text';
- elem.inputmode = '';
- break;
- }
-
- elem.readonly = false;
- elem.disabled = false;
- elem.value = text;
- elem.style.display = 'block';
- elem.focus();
- elem.setSelectionRange(start, end);
- },
- hide: function () {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
- elem.blur();
- elem.style.display = 'none';
- elem.value = '';
- });
- },
- updateSize: function () {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- const rect = GodotConfig.canvas.getBoundingClientRect();
- function update(elem) {
- elem.style.left = `${rect.left}px`;
- elem.style.top = `${rect.top}px`;
- elem.style.width = `${rect.width}px`;
- elem.style.height = `${rect.height}px`;
- }
- update(GodotDisplayVK.textinput);
- update(GodotDisplayVK.textarea);
- },
- clear: function () {
- if (GodotDisplayVK.textinput) {
- GodotDisplayVK.textinput.remove();
- GodotDisplayVK.textinput = null;
- }
- if (GodotDisplayVK.textarea) {
- GodotDisplayVK.textarea.remove();
- GodotDisplayVK.textarea = null;
- }
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayVK);
-
-/*
- * Display server cursor helper.
- * Keeps track of cursor status and custom shapes.
- */
-const GodotDisplayCursor = {
- $GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
- $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
- $GodotDisplayCursor: {
- shape: 'auto',
- visible: true,
- cursors: {},
- set_style: function (style) {
- GodotConfig.canvas.style.cursor = style;
- },
- set_shape: function (shape) {
- GodotDisplayCursor.shape = shape;
- let css = shape;
- if (shape in GodotDisplayCursor.cursors) {
- const c = GodotDisplayCursor.cursors[shape];
- css = `url("${c.url}") ${c.x} ${c.y}, auto`;
- }
- if (GodotDisplayCursor.visible) {
- GodotDisplayCursor.set_style(css);
- }
- },
- clear: function () {
- GodotDisplayCursor.set_style('');
- GodotDisplayCursor.shape = 'auto';
- GodotDisplayCursor.visible = true;
- Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
- URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
- delete GodotDisplayCursor.cursors[key];
- });
- },
- lockPointer: function () {
- const canvas = GodotConfig.canvas;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- },
- releasePointer: function () {
- if (document.exitPointerLock) {
- document.exitPointerLock();
- }
- },
- isPointerLocked: function () {
- return document.pointerLockElement === GodotConfig.canvas;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayCursor);
-
-const GodotDisplayScreen = {
- $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
- $GodotDisplayScreen: {
- desired_size: [0, 0],
- hidpi: true,
- getPixelRatio: function () {
- return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
- },
- isFullscreen: function () {
- const elem = document.fullscreenElement || document.mozFullscreenElement
- || document.webkitFullscreenElement || document.msFullscreenElement;
- if (elem) {
- return elem === GodotConfig.canvas;
- }
- // But maybe knowing the element is not supported.
- return document.fullscreen || document.mozFullScreen
- || document.webkitIsFullscreen;
- },
- hasFullscreen: function () {
- return document.fullscreenEnabled || document.mozFullScreenEnabled
- || document.webkitFullscreenEnabled;
- },
- requestFullscreen: function () {
- if (!GodotDisplayScreen.hasFullscreen()) {
- return 1;
- }
- const canvas = GodotConfig.canvas;
- try {
- const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
- || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
- || canvas.webkitRequestFullscreen
- ).call(canvas);
- // Some browsers (Safari) return undefined.
- // For the standard ones, we need to catch it.
- if (promise) {
- promise.catch(function () {
- // nothing to do.
- });
- }
- } catch (e) {
- return 1;
- }
- return 0;
- },
- exitFullscreen: function () {
- if (!GodotDisplayScreen.isFullscreen()) {
- return 0;
- }
- try {
- const promise = document.exitFullscreen();
- if (promise) {
- promise.catch(function () {
- // nothing to do.
- });
- }
- } catch (e) {
- return 1;
- }
- return 0;
- },
- _updateGL: function () {
- const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
- const gl = GL.getContext(gl_context_handle);
- if (gl) {
- GL.resizeOffscreenFramebuffer(gl);
- }
- },
- updateSize: function () {
- const isFullscreen = GodotDisplayScreen.isFullscreen();
- const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
- const noResize = GodotConfig.canvas_resize_policy === 0;
- const wwidth = GodotDisplayScreen.desired_size[0];
- const wheight = GodotDisplayScreen.desired_size[1];
- const canvas = GodotConfig.canvas;
- let width = wwidth;
- let height = wheight;
- if (noResize) {
- // Don't resize canvas, just update GL if needed.
- if (canvas.width !== width || canvas.height !== height) {
- GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
- GodotDisplayScreen._updateGL();
- return 1;
- }
- return 0;
- }
- const scale = GodotDisplayScreen.getPixelRatio();
- if (isFullscreen || wantsFullWindow) {
- // We need to match screen size.
- width = window.innerWidth * scale;
- height = window.innerHeight * scale;
- }
- const csw = `${width / scale}px`;
- const csh = `${height / scale}px`;
- if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
- // Size doesn't match.
- // Resize canvas, set correct CSS pixel size, update GL.
- canvas.width = width;
- canvas.height = height;
- canvas.style.width = csw;
- canvas.style.height = csh;
- GodotDisplayScreen._updateGL();
- return 1;
- }
- return 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayScreen);
-
-/**
- * Display server interface.
- *
- * Exposes all the functions needed by DisplayServer implementation.
- */
-const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
- $GodotDisplay: {
- window_icon: '',
- getDPI: function () {
- // devicePixelRatio is given in dppx
- // https://drafts.csswg.org/css-values/#resolution
- // > due to the 1:96 fixed ratio of CSS *in* to CSS *px*, 1dppx is equivalent to 96dpi.
- const dpi = Math.round(window.devicePixelRatio * 96);
- return dpi >= 96 ? dpi : 96;
- },
- },
-
- godot_js_display_is_swap_ok_cancel__sig: 'i',
- godot_js_display_is_swap_ok_cancel: function () {
- const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
- const plat = navigator.platform || '';
- if (win.indexOf(plat) !== -1) {
- return 1;
- }
- return 0;
- },
-
- godot_js_tts_is_speaking__sig: 'i',
- godot_js_tts_is_speaking: function () {
- return window.speechSynthesis.speaking;
- },
-
- godot_js_tts_is_paused__sig: 'i',
- godot_js_tts_is_paused: function () {
- return window.speechSynthesis.paused;
- },
-
- godot_js_tts_get_voices__sig: 'vi',
- godot_js_tts_get_voices: function (p_callback) {
- const func = GodotRuntime.get_func(p_callback);
- try {
- const arr = [];
- const voices = window.speechSynthesis.getVoices();
- for (let i = 0; i < voices.length; i++) {
- arr.push(`${voices[i].lang};${voices[i].name}`);
- }
- const c_ptr = GodotRuntime.allocStringArray(arr);
- func(arr.length, c_ptr);
- GodotRuntime.freeStringArray(c_ptr, arr.length);
- } catch (e) {
- // Fail graciously.
- }
- },
-
- godot_js_tts_speak__sig: 'viiiffii',
- godot_js_tts_speak: function (p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_callback) {
- const func = GodotRuntime.get_func(p_callback);
-
- function listener_end(evt) {
- evt.currentTarget.cb(1 /*TTS_UTTERANCE_ENDED*/, evt.currentTarget.id, 0);
- }
-
- function listener_start(evt) {
- evt.currentTarget.cb(0 /*TTS_UTTERANCE_STARTED*/, evt.currentTarget.id, 0);
- }
-
- function listener_error(evt) {
- evt.currentTarget.cb(2 /*TTS_UTTERANCE_CANCELED*/, evt.currentTarget.id, 0);
- }
-
- function listener_bound(evt) {
- evt.currentTarget.cb(3 /*TTS_UTTERANCE_BOUNDARY*/, evt.currentTarget.id, evt.charIndex);
- }
-
- const utterance = new SpeechSynthesisUtterance(GodotRuntime.parseString(p_text));
- utterance.rate = p_rate;
- utterance.pitch = p_pitch;
- utterance.volume = p_volume / 100.0;
- utterance.addEventListener('end', listener_end);
- utterance.addEventListener('start', listener_start);
- utterance.addEventListener('error', listener_error);
- utterance.addEventListener('boundary', listener_bound);
- utterance.id = p_utterance_id;
- utterance.cb = func;
- const voice = GodotRuntime.parseString(p_voice);
- const voices = window.speechSynthesis.getVoices();
- for (let i = 0; i < voices.length; i++) {
- if (voices[i].name === voice) {
- utterance.voice = voices[i];
- break;
- }
- }
- window.speechSynthesis.resume();
- window.speechSynthesis.speak(utterance);
- },
-
- godot_js_tts_pause__sig: 'v',
- godot_js_tts_pause: function () {
- window.speechSynthesis.pause();
- },
-
- godot_js_tts_resume__sig: 'v',
- godot_js_tts_resume: function () {
- window.speechSynthesis.resume();
- },
-
- godot_js_tts_stop__sig: 'v',
- godot_js_tts_stop: function () {
- window.speechSynthesis.cancel();
- window.speechSynthesis.resume();
- },
-
- godot_js_display_alert__sig: 'vi',
- godot_js_display_alert: function (p_text) {
- window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
- },
-
- godot_js_display_screen_dpi_get__sig: 'i',
- godot_js_display_screen_dpi_get: function () {
- return GodotDisplay.getDPI();
- },
-
- godot_js_display_pixel_ratio_get__sig: 'f',
- godot_js_display_pixel_ratio_get: function () {
- return GodotDisplayScreen.getPixelRatio();
- },
-
- godot_js_display_fullscreen_request__sig: 'i',
- godot_js_display_fullscreen_request: function () {
- return GodotDisplayScreen.requestFullscreen();
- },
-
- godot_js_display_fullscreen_exit__sig: 'i',
- godot_js_display_fullscreen_exit: function () {
- return GodotDisplayScreen.exitFullscreen();
- },
-
- godot_js_display_desired_size_set__sig: 'vii',
- godot_js_display_desired_size_set: function (width, height) {
- GodotDisplayScreen.desired_size = [width, height];
- GodotDisplayScreen.updateSize();
- },
-
- godot_js_display_size_update__sig: 'i',
- godot_js_display_size_update: function () {
- const updated = GodotDisplayScreen.updateSize();
- if (updated) {
- GodotDisplayVK.updateSize();
- }
- return updated;
- },
-
- godot_js_display_screen_size_get__sig: 'vii',
- godot_js_display_screen_size_get: function (width, height) {
- const scale = GodotDisplayScreen.getPixelRatio();
- GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
- GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
- },
-
- godot_js_display_window_size_get__sig: 'vii',
- godot_js_display_window_size_get: function (p_width, p_height) {
- GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
- GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
- },
-
- godot_js_display_has_webgl__sig: 'ii',
- godot_js_display_has_webgl: function (p_version) {
- if (p_version !== 1 && p_version !== 2) {
- return false;
- }
- try {
- return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
- } catch (e) { /* Not available */ }
- return false;
- },
-
- /*
- * Canvas
- */
- godot_js_display_canvas_focus__sig: 'v',
- godot_js_display_canvas_focus: function () {
- GodotConfig.canvas.focus();
- },
-
- godot_js_display_canvas_is_focused__sig: 'i',
- godot_js_display_canvas_is_focused: function () {
- return document.activeElement === GodotConfig.canvas;
- },
-
- /*
- * Touchscreen
- */
- godot_js_display_touchscreen_is_available__sig: 'i',
- godot_js_display_touchscreen_is_available: function () {
- return 'ontouchstart' in window;
- },
-
- /*
- * Clipboard
- */
- godot_js_display_clipboard_set__sig: 'ii',
- godot_js_display_clipboard_set: function (p_text) {
- const text = GodotRuntime.parseString(p_text);
- if (!navigator.clipboard || !navigator.clipboard.writeText) {
- return 1;
- }
- navigator.clipboard.writeText(text).catch(function (e) {
- // Setting OS clipboard is only possible from an input callback.
- GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:', e);
- });
- return 0;
- },
-
- godot_js_display_clipboard_get__sig: 'ii',
- godot_js_display_clipboard_get: function (callback) {
- const func = GodotRuntime.get_func(callback);
- try {
- navigator.clipboard.readText().then(function (result) {
- const ptr = GodotRuntime.allocString(result);
- func(ptr);
- GodotRuntime.free(ptr);
- }).catch(function (e) {
- // Fail graciously.
- });
- } catch (e) {
- // Fail graciously.
- }
- },
-
- /*
- * Window
- */
- godot_js_display_window_title_set__sig: 'vi',
- godot_js_display_window_title_set: function (p_data) {
- document.title = GodotRuntime.parseString(p_data);
- },
-
- godot_js_display_window_icon_set__sig: 'vii',
- godot_js_display_window_icon_set: function (p_ptr, p_len) {
- let link = document.getElementById('-gd-engine-icon');
- if (link === null) {
- link = document.createElement('link');
- link.rel = 'icon';
- link.id = '-gd-engine-icon';
- document.head.appendChild(link);
- }
- const old_icon = GodotDisplay.window_icon;
- const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
- GodotDisplay.window_icon = URL.createObjectURL(png);
- link.href = GodotDisplay.window_icon;
- if (old_icon) {
- URL.revokeObjectURL(old_icon);
- }
- },
-
- /*
- * Cursor
- */
- godot_js_display_cursor_set_visible__sig: 'vi',
- godot_js_display_cursor_set_visible: function (p_visible) {
- const visible = p_visible !== 0;
- if (visible === GodotDisplayCursor.visible) {
- return;
- }
- GodotDisplayCursor.visible = visible;
- if (visible) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- } else {
- GodotDisplayCursor.set_style('none');
- }
- },
-
- godot_js_display_cursor_is_hidden__sig: 'i',
- godot_js_display_cursor_is_hidden: function () {
- return !GodotDisplayCursor.visible;
- },
-
- godot_js_display_cursor_set_shape__sig: 'vi',
- godot_js_display_cursor_set_shape: function (p_string) {
- GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
- },
-
- godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
- godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
- const shape = GodotRuntime.parseString(p_shape);
- const old_shape = GodotDisplayCursor.cursors[shape];
- if (p_len > 0) {
- const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
- const url = URL.createObjectURL(png);
- GodotDisplayCursor.cursors[shape] = {
- url: url,
- x: p_hotspot_x,
- y: p_hotspot_y,
- };
- } else {
- delete GodotDisplayCursor.cursors[shape];
- }
- if (shape === GodotDisplayCursor.shape) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- }
- if (old_shape) {
- URL.revokeObjectURL(old_shape.url);
- }
- },
-
- godot_js_display_cursor_lock_set__sig: 'vi',
- godot_js_display_cursor_lock_set: function (p_lock) {
- if (p_lock) {
- GodotDisplayCursor.lockPointer();
- } else {
- GodotDisplayCursor.releasePointer();
- }
- },
-
- godot_js_display_cursor_is_locked__sig: 'i',
- godot_js_display_cursor_is_locked: function () {
- return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
- },
-
- /*
- * Listeners
- */
- godot_js_display_fullscreen_cb__sig: 'vi',
- godot_js_display_fullscreen_cb: function (callback) {
- const canvas = GodotConfig.canvas;
- const func = GodotRuntime.get_func(callback);
- function change_cb(evt) {
- if (evt.target === canvas) {
- func(GodotDisplayScreen.isFullscreen());
- }
- }
- GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
- GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
- GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
- },
-
- godot_js_display_window_blur_cb__sig: 'vi',
- godot_js_display_window_blur_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotEventListeners.add(window, 'blur', function () {
- func();
- }, false);
- },
-
- godot_js_display_notification_cb__sig: 'viiiii',
- godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
- const canvas = GodotConfig.canvas;
- const func = GodotRuntime.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
- GodotEventListeners.add(canvas, evt_name, function () {
- func(notif[idx]);
- }, true);
- });
- },
-
- godot_js_display_setup_canvas__sig: 'viiii',
- godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
- const canvas = GodotConfig.canvas;
- GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
- ev.preventDefault();
- }, false);
- GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
- alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
- ev.preventDefault();
- }, false);
- GodotDisplayScreen.hidpi = !!p_hidpi;
- switch (GodotConfig.canvas_resize_policy) {
- case 0: // None
- GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
- break;
- case 1: // Project
- GodotDisplayScreen.desired_size = [p_width, p_height];
- break;
- default: // Full window
- // Ensure we display in the right place, the size will be handled by updateSize
- canvas.style.position = 'absolute';
- canvas.style.top = 0;
- canvas.style.left = 0;
- break;
- }
- GodotDisplayScreen.updateSize();
- if (p_fullscreen) {
- GodotDisplayScreen.requestFullscreen();
- }
- },
-
- /*
- * Virtual Keyboard
- */
- godot_js_display_vk_show__sig: 'viiii',
- godot_js_display_vk_show: function (p_text, p_type, p_start, p_end) {
- const text = GodotRuntime.parseString(p_text);
- const start = p_start > 0 ? p_start : 0;
- const end = p_end > 0 ? p_end : start;
- GodotDisplayVK.show(text, p_type, start, end);
- },
-
- godot_js_display_vk_hide__sig: 'v',
- godot_js_display_vk_hide: function () {
- GodotDisplayVK.hide();
- },
-
- godot_js_display_vk_available__sig: 'i',
- godot_js_display_vk_available: function () {
- return GodotDisplayVK.available();
- },
-
- godot_js_display_tts_available__sig: 'i',
- godot_js_display_tts_available: function () {
- return 'speechSynthesis' in window;
- },
-
- godot_js_display_vk_cb__sig: 'vi',
- godot_js_display_vk_cb: function (p_input_cb) {
- const input_cb = GodotRuntime.get_func(p_input_cb);
- if (GodotDisplayVK.available()) {
- GodotDisplayVK.init(input_cb);
- }
- },
-};
-
-autoAddDeps(GodotDisplay, '$GodotDisplay');
-mergeInto(LibraryManager.library, GodotDisplay);
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
deleted file mode 100644
index 285e50a035..0000000000
--- a/platform/javascript/js/libs/library_godot_fetch.js
+++ /dev/null
@@ -1,247 +0,0 @@
-/*************************************************************************/
-/* library_godot_fetch.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotFetch = {
- $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
- $GodotFetch: {
-
- onread: function (id, result) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- if (result.value) {
- obj.chunks.push(result.value);
- }
- obj.reading = false;
- obj.done = result.done;
- },
-
- onresponse: function (id, response) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- let chunked = false;
- response.headers.forEach(function (value, header) {
- const v = value.toLowerCase().trim();
- const h = header.toLowerCase().trim();
- if (h === 'transfer-encoding' && v === 'chunked') {
- chunked = true;
- }
- });
- obj.status = response.status;
- obj.response = response;
- obj.reader = response.body.getReader();
- obj.chunked = chunked;
- },
-
- onerror: function (id, err) {
- GodotRuntime.error(err);
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- obj.error = err;
- },
-
- create: function (method, url, headers, body) {
- const obj = {
- request: null,
- response: null,
- reader: null,
- error: null,
- done: false,
- reading: false,
- status: 0,
- chunks: [],
- bodySize: -1,
- };
- const id = IDHandler.add(obj);
- const init = {
- method: method,
- headers: headers,
- body: body,
- };
- obj.request = fetch(url, init);
- obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
- return id;
- },
-
- free: function (id) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- IDHandler.remove(id);
- if (!obj.request) {
- return;
- }
- // Try to abort
- obj.request.then(function (response) {
- response.abort();
- }).catch(function (e) { /* nothing to do */ });
- },
-
- read: function (id) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- if (obj.reader && !obj.reading) {
- if (obj.done) {
- obj.reader = null;
- return;
- }
- obj.reading = true;
- obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
- }
- },
- },
-
- godot_js_fetch_create__sig: 'iiiiiii',
- godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
- const method = GodotRuntime.parseString(p_method);
- const url = GodotRuntime.parseString(p_url);
- const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
- const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
- return GodotFetch.create(method, url, headers.map(function (hv) {
- const idx = hv.indexOf(':');
- if (idx <= 0) {
- return [];
- }
- return [
- hv.slice(0, idx).trim(),
- hv.slice(idx + 1).trim(),
- ];
- }).filter(function (v) {
- return v.length === 2;
- }), body);
- },
-
- godot_js_fetch_state_get__sig: 'ii',
- godot_js_fetch_state_get: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj) {
- return -1;
- }
- if (obj.error) {
- return -1;
- }
- if (!obj.response) {
- return 0;
- }
- if (obj.reader) {
- return 1;
- }
- if (obj.done) {
- return 2;
- }
- return -1;
- },
-
- godot_js_fetch_http_status_get__sig: 'ii',
- godot_js_fetch_http_status_get: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 0;
- }
- return obj.status;
- },
-
- godot_js_fetch_read_headers__sig: 'iiii',
- godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 1;
- }
- const cb = GodotRuntime.get_func(p_parse_cb);
- const arr = [];
- obj.response.headers.forEach(function (v, h) {
- arr.push(`${h}:${v}`);
- });
- const c_ptr = GodotRuntime.allocStringArray(arr);
- cb(arr.length, c_ptr, p_ref);
- GodotRuntime.freeStringArray(c_ptr, arr.length);
- return 0;
- },
-
- godot_js_fetch_read_chunk__sig: 'iiii',
- godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 0;
- }
- let to_read = p_buf_size;
- const chunks = obj.chunks;
- while (to_read && chunks.length) {
- const chunk = obj.chunks[0];
- if (chunk.length > to_read) {
- GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
- chunks[0] = chunk.slice(to_read);
- to_read = 0;
- } else {
- GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
- to_read -= chunk.length;
- chunks.pop();
- }
- }
- if (!chunks.length) {
- GodotFetch.read(p_id);
- }
- return p_buf_size - to_read;
- },
-
- godot_js_fetch_body_length_get__sig: 'ii',
- godot_js_fetch_body_length_get: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return -1;
- }
- return obj.bodySize;
- },
-
- godot_js_fetch_is_chunked__sig: 'ii',
- godot_js_fetch_is_chunked: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return -1;
- }
- return obj.chunked ? 1 : 0;
- },
-
- godot_js_fetch_free__sig: 'vi',
- godot_js_fetch_free: function (id) {
- GodotFetch.free(id);
- },
-};
-
-autoAddDeps(GodotFetch, '$GodotFetch');
-mergeInto(LibraryManager.library, GodotFetch);
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
deleted file mode 100644
index 51571d64a2..0000000000
--- a/platform/javascript/js/libs/library_godot_input.js
+++ /dev/null
@@ -1,549 +0,0 @@
-/*************************************************************************/
-/* library_godot_input.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
- * Gamepad API helper.
- */
-const GodotInputGamepads = {
- $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
- $GodotInputGamepads: {
- samples: [],
-
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
-
- get_samples: function () {
- return GodotInputGamepads.samples;
- },
-
- get_sample: function (index) {
- const samples = GodotInputGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
-
- sample: function () {
- const pads = GodotInputGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
- }
- GodotInputGamepads.samples = samples;
- },
-
- init: function (onchange) {
- GodotInputGamepads.samples = [];
- function add(pad) {
- const guid = GodotInputGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
- }
- const pads = GodotInputGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
- }
- GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
- if (evt.gamepad) {
- add(evt.gamepad);
- }
- }, false);
- GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
- if (evt.gamepad) {
- onchange(evt.gamepad.index, 0);
- }
- }, false);
- },
-
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
-
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (safari may remove leading zeores)
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotInputGamepads);
-
-/*
- * Drag and drop helper.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotInputDragDrop = {
- $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotInputDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotInputDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotInputDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
-
- add_dir: function (entry) {
- GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotInputDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function (entry) {
- GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotInputDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
-
- process: function (resolve, reject) {
- if (GodotInputDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotInputDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotInputDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotInputDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotInputDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
- GodotInputDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotInputDragDrop.promises = [];
- GodotInputDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotInputDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotInputDragDrop.remove_drop(files, DROP);
- }
- });
- },
-
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
-
- handler: function (callback) {
- return function (ev) {
- GodotInputDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotInputDragDrop);
-
-/*
- * Godot exposed input functions.
- */
-const GodotInput = {
- $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
- $GodotInput: {
- getModifiers: function (evt) {
- return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
- },
- computePosition: function (evt, rect) {
- const canvas = GodotConfig.canvas;
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- const x = (evt.clientX - rect.x) * rw;
- const y = (evt.clientY - rect.y) * rh;
- return [x, y];
- },
- },
-
- /*
- * Mouse API
- */
- godot_js_input_mouse_move_cb__sig: 'vi',
- godot_js_input_mouse_move_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function move_cb(evt) {
- const rect = canvas.getBoundingClientRect();
- const pos = GodotInput.computePosition(evt, rect);
- // Scale movement
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- const rel_pos_x = evt.movementX * rw;
- const rel_pos_y = evt.movementY * rh;
- const modifiers = GodotInput.getModifiers(evt);
- func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
- }
- GodotEventListeners.add(window, 'mousemove', move_cb, false);
- },
-
- godot_js_input_mouse_wheel_cb__sig: 'vi',
- godot_js_input_mouse_wheel_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- function wheel_cb(evt) {
- if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
- },
-
- godot_js_input_mouse_button_cb__sig: 'vi',
- godot_js_input_mouse_button_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function button_cb(p_pressed, evt) {
- const rect = canvas.getBoundingClientRect();
- const pos = GodotInput.computePosition(evt, rect);
- const modifiers = GodotInput.getModifiers(evt);
- // Since the event is consumed, focus manually.
- // NOTE: The iframe container may not have focus yet, so focus even when already active.
- if (p_pressed) {
- GodotConfig.canvas.focus();
- }
- if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
- GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
- },
-
- /*
- * Touch API
- */
- godot_js_input_touch_cb__sig: 'viii',
- godot_js_input_touch_cb: function (callback, ids, coords) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function touch_cb(type, evt) {
- // Since the event is consumed, focus manually.
- // NOTE: The iframe container may not have focus yet, so focus even when already active.
- if (type === 0) {
- GodotConfig.canvas.focus();
- }
- const rect = canvas.getBoundingClientRect();
- const touches = evt.changedTouches;
- for (let i = 0; i < touches.length; i++) {
- const touch = touches[i];
- const pos = GodotInput.computePosition(touch, rect);
- GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
- GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
- GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
- }
- func(type, touches.length);
- if (evt.cancelable) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
- GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
- GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
- GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
- },
-
- /*
- * Key API
- */
- godot_js_input_key_cb__sig: 'viii',
- godot_js_input_key_cb: function (callback, code, key) {
- const func = GodotRuntime.get_func(callback);
- function key_cb(pressed, evt) {
- const modifiers = GodotInput.getModifiers(evt);
- GodotRuntime.stringToHeap(evt.code, code, 32);
- GodotRuntime.stringToHeap(evt.key, key, 32);
- func(pressed, evt.repeat, modifiers);
- evt.preventDefault();
- }
- GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
- GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
- },
-
- /*
- * Gamepad API
- */
- godot_js_input_gamepad_cb__sig: 'vi',
- godot_js_input_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotInputGamepads.init(onchange);
- },
-
- godot_js_input_gamepad_sample_count__sig: 'i',
- godot_js_input_gamepad_sample_count: function () {
- return GodotInputGamepads.get_samples().length;
- },
-
- godot_js_input_gamepad_sample__sig: 'i',
- godot_js_input_gamepad_sample: function () {
- GodotInputGamepads.sample();
- return 0;
- },
-
- godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotInputGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
-
- /*
- * Drag/Drop API
- */
- godot_js_input_drop_files_cb__sig: 'vi',
- godot_js_input_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
- const canvas = GodotConfig.canvas;
- GodotEventListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
- },
-
- /* Paste API */
- godot_js_input_paste_cb__sig: 'vi',
- godot_js_input_paste_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotEventListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
- }, false);
- },
-
- godot_js_input_vibrate_handheld__sig: 'vi',
- godot_js_input_vibrate_handheld: function (p_duration_ms) {
- if (typeof navigator.vibrate !== 'function') {
- GodotRuntime.print('This browser does not support vibration.');
- } else {
- navigator.vibrate(p_duration_ms);
- }
- },
-};
-
-autoAddDeps(GodotInput, '$GodotInput');
-mergeInto(LibraryManager.library, GodotInput);
diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js
deleted file mode 100644
index 692f27676a..0000000000
--- a/platform/javascript/js/libs/library_godot_javascript_singleton.js
+++ /dev/null
@@ -1,346 +0,0 @@
-/*************************************************************************/
-/* library_godot_eval.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotJSWrapper = {
-
- $GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
- $GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
- $GodotJSWrapper: {
- proxies: null,
- cb_ret: null,
-
- MyProxy: function (val) {
- const id = IDHandler.add(this);
- GodotJSWrapper.proxies.set(val, id);
- let refs = 1;
- this.ref = function () {
- refs++;
- };
- this.unref = function () {
- refs--;
- if (refs === 0) {
- IDHandler.remove(id);
- GodotJSWrapper.proxies.delete(val);
- }
- };
- this.get_val = function () {
- return val;
- };
- this.get_id = function () {
- return id;
- };
- },
-
- get_proxied: function (val) {
- const id = GodotJSWrapper.proxies.get(val);
- if (id === undefined) {
- const proxy = new GodotJSWrapper.MyProxy(val);
- return proxy.get_id();
- }
- IDHandler.get(id).ref();
- return id;
- },
-
- get_proxied_value: function (id) {
- const proxy = IDHandler.get(id);
- if (proxy === undefined) {
- return undefined;
- }
- return proxy.get_val();
- },
-
- variant2js: function (type, val) {
- switch (type) {
- case 0:
- return null;
- case 1:
- return !!GodotRuntime.getHeapValue(val, 'i64');
- case 2:
- return GodotRuntime.getHeapValue(val, 'i64');
- case 3:
- return GodotRuntime.getHeapValue(val, 'double');
- case 4:
- return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
- case 21: // OBJECT
- return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
- default:
- return undefined;
- }
- },
-
- js2variant: function (p_val, p_exchange) {
- if (p_val === undefined || p_val === null) {
- return 0; // NIL
- }
- const type = typeof (p_val);
- if (type === 'boolean') {
- GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
- return 1; // BOOL
- } else if (type === 'number') {
- if (Number.isInteger(p_val)) {
- GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
- return 2; // INT
- }
- GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
- return 3; // REAL
- } else if (type === 'string') {
- const c_str = GodotRuntime.allocString(p_val);
- GodotRuntime.setHeapValue(p_exchange, c_str, '*');
- return 4; // STRING
- }
- const id = GodotJSWrapper.get_proxied(p_val);
- GodotRuntime.setHeapValue(p_exchange, id, 'i64');
- return 21;
- },
- },
-
- godot_js_wrapper_interface_get__sig: 'ii',
- godot_js_wrapper_interface_get: function (p_name) {
- const name = GodotRuntime.parseString(p_name);
- if (typeof (window[name]) !== 'undefined') {
- return GodotJSWrapper.get_proxied(window[name]);
- }
- return 0;
- },
-
- godot_js_wrapper_object_get__sig: 'iiii',
- godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
- const obj = GodotJSWrapper.get_proxied_value(p_id);
- if (obj === undefined) {
- return 0;
- }
- if (p_prop) {
- const prop = GodotRuntime.parseString(p_prop);
- try {
- return GodotJSWrapper.js2variant(obj[prop], p_exchange);
- } catch (e) {
- GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
- return 0; // NIL
- }
- }
- return GodotJSWrapper.js2variant(obj, p_exchange);
- },
-
- godot_js_wrapper_object_set__sig: 'viiii',
- godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
- const obj = GodotJSWrapper.get_proxied_value(p_id);
- if (obj === undefined) {
- return;
- }
- const name = GodotRuntime.parseString(p_name);
- try {
- obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
- } catch (e) {
- GodotRuntime.error(`Error setting variable ${name} on object`, obj);
- }
- },
-
- godot_js_wrapper_object_call__sig: 'iiiiiiiii',
- godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
- const obj = GodotJSWrapper.get_proxied_value(p_id);
- if (obj === undefined) {
- return -1;
- }
- const method = GodotRuntime.parseString(p_method);
- const convert = GodotRuntime.get_func(p_convert_callback);
- const freeLock = GodotRuntime.get_func(p_free_lock_callback);
- const args = new Array(p_argc);
- for (let i = 0; i < p_argc; i++) {
- const type = convert(p_args, i, p_exchange, p_lock);
- const lock = GodotRuntime.getHeapValue(p_lock, '*');
- args[i] = GodotJSWrapper.variant2js(type, p_exchange);
- if (lock) {
- freeLock(p_lock, type);
- }
- }
- try {
- const res = obj[method](...args);
- return GodotJSWrapper.js2variant(res, p_exchange);
- } catch (e) {
- GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
- return -1;
- }
- },
-
- godot_js_wrapper_object_unref__sig: 'vi',
- godot_js_wrapper_object_unref: function (p_id) {
- const proxy = IDHandler.get(p_id);
- if (proxy !== undefined) {
- proxy.unref();
- }
- },
-
- godot_js_wrapper_create_cb__sig: 'iii',
- godot_js_wrapper_create_cb: function (p_ref, p_func) {
- const func = GodotRuntime.get_func(p_func);
- let id = 0;
- const cb = function () {
- if (!GodotJSWrapper.get_proxied_value(id)) {
- return undefined;
- }
- // The callback will store the returned value in this variable via
- // "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
- // This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
- GodotJSWrapper.cb_ret = null;
- const args = Array.from(arguments);
- func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
- const ret = GodotJSWrapper.cb_ret;
- GodotJSWrapper.cb_ret = null;
- return ret;
- };
- id = GodotJSWrapper.get_proxied(cb);
- return id;
- },
-
- godot_js_wrapper_object_set_cb_ret__sig: 'vii',
- godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
- GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
- },
-
- godot_js_wrapper_object_getvar__sig: 'iiii',
- godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
- const obj = GodotJSWrapper.get_proxied_value(p_id);
- if (obj === undefined) {
- return -1;
- }
- const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
- if (prop === undefined || prop === null) {
- return -1;
- }
- try {
- return GodotJSWrapper.js2variant(obj[prop], p_exchange);
- } catch (e) {
- GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
- return -1;
- }
- },
-
- godot_js_wrapper_object_setvar__sig: 'iiiiii',
- godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
- const obj = GodotJSWrapper.get_proxied_value(p_id);
- if (obj === undefined) {
- return -1;
- }
- const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
- try {
- obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
- return 0;
- } catch (e) {
- GodotRuntime.error(`Error setting variable ${key} on object`, obj);
- return -1;
- }
- },
-
- godot_js_wrapper_create_object__sig: 'iiiiiiii',
- godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
- const name = GodotRuntime.parseString(p_object);
- if (typeof (window[name]) === 'undefined') {
- return -1;
- }
- const convert = GodotRuntime.get_func(p_convert_callback);
- const freeLock = GodotRuntime.get_func(p_free_lock_callback);
- const args = new Array(p_argc);
- for (let i = 0; i < p_argc; i++) {
- const type = convert(p_args, i, p_exchange, p_lock);
- const lock = GodotRuntime.getHeapValue(p_lock, '*');
- args[i] = GodotJSWrapper.variant2js(type, p_exchange);
- if (lock) {
- freeLock(p_lock, type);
- }
- }
- try {
- const res = new window[name](...args);
- return GodotJSWrapper.js2variant(res, p_exchange);
- } catch (e) {
- GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
- return -1;
- }
- },
-};
-
-autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
-mergeInto(LibraryManager.library, GodotJSWrapper);
-
-const GodotEval = {
- godot_js_eval__deps: ['$GodotRuntime'],
- godot_js_eval__sig: 'iiiiiii',
- godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
- const js_code = GodotRuntime.parseString(p_js);
- let eval_ret = null;
- try {
- if (p_use_global_ctx) {
- // indirect eval call grants global execution context
- const global_eval = eval; // eslint-disable-line no-eval
- eval_ret = global_eval(js_code);
- } else {
- eval_ret = eval(js_code); // eslint-disable-line no-eval
- }
- } catch (e) {
- GodotRuntime.error(e);
- }
-
- switch (typeof eval_ret) {
- case 'boolean':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
- return 1; // BOOL
-
- case 'number':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
- return 3; // REAL
-
- case 'string':
- GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
- return 4; // STRING
-
- case 'object':
- if (eval_ret === null) {
- break;
- }
-
- if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
- eval_ret = new Uint8Array(eval_ret.buffer);
- } else if (eval_ret instanceof ArrayBuffer) {
- eval_ret = new Uint8Array(eval_ret);
- }
- if (eval_ret instanceof Uint8Array) {
- const func = GodotRuntime.get_func(p_callback);
- const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
- HEAPU8.set(eval_ret, bytes_ptr);
- return 20; // POOL_BYTE_ARRAY
- }
- break;
-
- // no default
- }
- return 0; // NIL
- },
-};
-
-mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
deleted file mode 100644
index 377eec3234..0000000000
--- a/platform/javascript/js/libs/library_godot_os.js
+++ /dev/null
@@ -1,427 +0,0 @@
-/*************************************************************************/
-/* library_godot_os.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const IDHandler = {
- $IDHandler: {
- _last_id: 0,
- _references: {},
-
- get: function (p_id) {
- return IDHandler._references[p_id];
- },
-
- add: function (p_data) {
- const id = ++IDHandler._last_id;
- IDHandler._references[id] = p_data;
- return id;
- },
-
- remove: function (p_id) {
- delete IDHandler._references[p_id];
- },
- },
-};
-
-autoAddDeps(IDHandler, '$IDHandler');
-mergeInto(LibraryManager.library, IDHandler);
-
-const GodotConfig = {
- $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
- $GodotConfig__deps: ['$GodotRuntime'],
- $GodotConfig: {
- canvas: null,
- locale: 'en',
- canvas_resize_policy: 2, // Adaptive
- virtual_keyboard: false,
- persistent_drops: false,
- on_execute: null,
- on_exit: null,
-
- init_config: function (p_opts) {
- GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
- GodotConfig.canvas = p_opts['canvas'];
- GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
- GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
- GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
- GodotConfig.on_execute = p_opts['onExecute'];
- GodotConfig.on_exit = p_opts['onExit'];
- if (p_opts['focusCanvas']) {
- GodotConfig.canvas.focus();
- }
- },
-
- locate_file: function (file) {
- return Module['locateFile'](file); // eslint-disable-line no-undef
- },
- clear: function () {
- GodotConfig.canvas = null;
- GodotConfig.locale = 'en';
- GodotConfig.canvas_resize_policy = 2;
- GodotConfig.virtual_keyboard = false;
- GodotConfig.persistent_drops = false;
- GodotConfig.on_execute = null;
- GodotConfig.on_exit = null;
- },
- },
-
- godot_js_config_canvas_id_get__sig: 'vii',
- godot_js_config_canvas_id_get: function (p_ptr, p_ptr_max) {
- GodotRuntime.stringToHeap(`#${GodotConfig.canvas.id}`, p_ptr, p_ptr_max);
- },
-
- godot_js_config_locale_get__sig: 'vii',
- godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
- GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
- },
-};
-
-autoAddDeps(GodotConfig, '$GodotConfig');
-mergeInto(LibraryManager.library, GodotConfig);
-
-const GodotFS = {
- $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'],
- $GodotFS__postset: [
- 'Module["initFS"] = GodotFS.init;',
- 'Module["copyToFS"] = GodotFS.copy_to_fs;',
- ].join(''),
- $GodotFS: {
- _idbfs: false,
- _syncing: false,
- _mount_points: [],
-
- is_persistent: function () {
- return GodotFS._idbfs ? 1 : 0;
- },
-
- // Initialize godot file system, setting up persistent paths.
- // Returns a promise that resolves when the FS is ready.
- // We keep track of mount_points, so that we can properly close the IDBFS
- // since emscripten is not doing it by itself. (emscripten GH#12516).
- init: function (persistentPaths) {
- GodotFS._idbfs = false;
- if (!Array.isArray(persistentPaths)) {
- return Promise.reject(new Error('Persistent paths must be an array'));
- }
- if (!persistentPaths.length) {
- return Promise.resolve();
- }
- GodotFS._mount_points = persistentPaths.slice();
-
- function createRecursive(dir) {
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- }
-
- GodotFS._mount_points.forEach(function (path) {
- createRecursive(path);
- FS.mount(IDBFS, {}, path);
- });
- return new Promise(function (resolve, reject) {
- FS.syncfs(true, function (err) {
- if (err) {
- GodotFS._mount_points = [];
- GodotFS._idbfs = false;
- GodotRuntime.print(`IndexedDB not available: ${err.message}`);
- } else {
- GodotFS._idbfs = true;
- }
- resolve(err);
- });
- });
- },
-
- // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
- deinit: function () {
- GodotFS._mount_points.forEach(function (path) {
- try {
- FS.unmount(path);
- } catch (e) {
- GodotRuntime.print('Already unmounted', e);
- }
- if (GodotFS._idbfs && IDBFS.dbs[path]) {
- IDBFS.dbs[path].close();
- delete IDBFS.dbs[path];
- }
- });
- GodotFS._mount_points = [];
- GodotFS._idbfs = false;
- GodotFS._syncing = false;
- },
-
- sync: function () {
- if (GodotFS._syncing) {
- GodotRuntime.error('Already syncing!');
- return Promise.resolve();
- }
- GodotFS._syncing = true;
- return new Promise(function (resolve, reject) {
- FS.syncfs(false, function (error) {
- if (error) {
- GodotRuntime.error(`Failed to save IDB file system: ${error.message}`);
- }
- GodotFS._syncing = false;
- resolve(error);
- });
- });
- },
-
- // Copies a buffer to the internal file system. Creating directories recursively.
- copy_to_fs: function (path, buffer) {
- const idx = path.lastIndexOf('/');
- let dir = '/';
- if (idx > 0) {
- dir = path.slice(0, idx);
- }
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- FS.writeFile(path, new Uint8Array(buffer));
- },
- },
-};
-mergeInto(LibraryManager.library, GodotFS);
-
-const GodotOS = {
- $GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
- $GodotOS__postset: [
- 'Module["request_quit"] = function() { GodotOS.request_quit() };',
- 'Module["onExit"] = GodotOS.cleanup;',
- 'GodotOS._fs_sync_promise = Promise.resolve();',
- ].join(''),
- $GodotOS: {
- request_quit: function () {},
- _async_cbs: [],
- _fs_sync_promise: null,
-
- atexit: function (p_promise_cb) {
- GodotOS._async_cbs.push(p_promise_cb);
- },
-
- cleanup: function (exit_code) {
- const cb = GodotConfig.on_exit;
- GodotFS.deinit();
- GodotConfig.clear();
- if (cb) {
- cb(exit_code);
- }
- },
-
- finish_async: function (callback) {
- GodotOS._fs_sync_promise.then(function (err) {
- const promises = [];
- GodotOS._async_cbs.forEach(function (cb) {
- promises.push(new Promise(cb));
- });
- return Promise.all(promises);
- }).then(function () {
- return GodotFS.sync(); // Final FS sync.
- }).then(function (err) {
- // Always deferred.
- setTimeout(function () {
- callback();
- }, 0);
- });
- },
- },
-
- godot_js_os_finish_async__sig: 'vi',
- godot_js_os_finish_async: function (p_callback) {
- const func = GodotRuntime.get_func(p_callback);
- GodotOS.finish_async(func);
- },
-
- godot_js_os_request_quit_cb__sig: 'vi',
- godot_js_os_request_quit_cb: function (p_callback) {
- GodotOS.request_quit = GodotRuntime.get_func(p_callback);
- },
-
- godot_js_os_fs_is_persistent__sig: 'i',
- godot_js_os_fs_is_persistent: function () {
- return GodotFS.is_persistent();
- },
-
- godot_js_os_fs_sync__sig: 'vi',
- godot_js_os_fs_sync: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotOS._fs_sync_promise = GodotFS.sync();
- GodotOS._fs_sync_promise.then(function (err) {
- func();
- });
- },
-
- godot_js_os_execute__sig: 'ii',
- godot_js_os_execute: function (p_json) {
- const json_args = GodotRuntime.parseString(p_json);
- const args = JSON.parse(json_args);
- if (GodotConfig.on_execute) {
- GodotConfig.on_execute(args);
- return 0;
- }
- return 1;
- },
-
- godot_js_os_shell_open__sig: 'vi',
- godot_js_os_shell_open: function (p_uri) {
- window.open(GodotRuntime.parseString(p_uri), '_blank');
- },
-
- godot_js_os_hw_concurrency_get__sig: 'i',
- godot_js_os_hw_concurrency_get: function () {
- // TODO Godot core needs fixing to avoid spawning too many threads (> 24).
- const concurrency = navigator.hardwareConcurrency || 1;
- return concurrency < 2 ? concurrency : 2;
- },
-
- godot_js_os_download_buffer__sig: 'viiii',
- godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
- const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
- const name = GodotRuntime.parseString(p_name);
- const mime = GodotRuntime.parseString(p_mime);
- const blob = new Blob([buf], { type: mime });
- const url = window.URL.createObjectURL(blob);
- const a = document.createElement('a');
- a.href = url;
- a.download = name;
- a.style.display = 'none';
- document.body.appendChild(a);
- a.click();
- a.remove();
- window.URL.revokeObjectURL(url);
- },
-};
-
-autoAddDeps(GodotOS, '$GodotOS');
-mergeInto(LibraryManager.library, GodotOS);
-
-/*
- * Godot event listeners.
- * Keeps track of registered event listeners so it can remove them on shutdown.
- */
-const GodotEventListeners = {
- $GodotEventListeners__deps: ['$GodotOS'],
- $GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
- $GodotEventListeners: {
- handlers: [],
-
- has: function (target, event, method, capture) {
- return GodotEventListeners.handlers.findIndex(function (e) {
- return e.target === target && e.event === event && e.method === method && e.capture === capture;
- }) !== -1;
- },
-
- add: function (target, event, method, capture) {
- if (GodotEventListeners.has(target, event, method, capture)) {
- return;
- }
- function Handler(p_target, p_event, p_method, p_capture) {
- this.target = p_target;
- this.event = p_event;
- this.method = p_method;
- this.capture = p_capture;
- }
- GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- },
-
- clear: function () {
- GodotEventListeners.handlers.forEach(function (h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- GodotEventListeners.handlers.length = 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotEventListeners);
-
-const GodotPWA = {
-
- $GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'],
- $GodotPWA: {
- hasUpdate: false,
-
- updateState: function (cb, reg) {
- if (!reg) {
- return;
- }
- if (!reg.active) {
- return;
- }
- if (reg.waiting) {
- GodotPWA.hasUpdate = true;
- cb();
- }
- GodotEventListeners.add(reg, 'updatefound', function () {
- const installing = reg.installing;
- GodotEventListeners.add(installing, 'statechange', function () {
- if (installing.state === 'installed') {
- GodotPWA.hasUpdate = true;
- cb();
- }
- });
- });
- },
- },
-
- godot_js_pwa_cb__sig: 'vi',
- godot_js_pwa_cb: function (p_update_cb) {
- if ('serviceWorker' in navigator) {
- const cb = GodotRuntime.get_func(p_update_cb);
- navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb));
- }
- },
-
- godot_js_pwa_update__sig: 'i',
- godot_js_pwa_update: function () {
- if ('serviceWorker' in navigator && GodotPWA.hasUpdate) {
- navigator.serviceWorker.getRegistration().then(function (reg) {
- if (!reg || !reg.waiting) {
- return;
- }
- reg.waiting.postMessage('update');
- });
- return 0;
- }
- return 1;
- },
-};
-
-autoAddDeps(GodotPWA, '$GodotPWA');
-mergeInto(LibraryManager.library, GodotPWA);
diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js
deleted file mode 100644
index e2f7c8dca6..0000000000
--- a/platform/javascript/js/libs/library_godot_runtime.js
+++ /dev/null
@@ -1,134 +0,0 @@
-/*************************************************************************/
-/* library_godot_runtime.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotRuntime = {
- $GodotRuntime: {
- /*
- * Functions
- */
- get_func: function (ptr) {
- return wasmTable.get(ptr); // eslint-disable-line no-undef
- },
-
- /*
- * Prints
- */
- error: function () {
- err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
- },
-
- print: function () {
- out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
- },
-
- /*
- * Memory
- */
- malloc: function (p_size) {
- return _malloc(p_size); // eslint-disable-line no-undef
- },
-
- free: function (p_ptr) {
- _free(p_ptr); // eslint-disable-line no-undef
- },
-
- getHeapValue: function (p_ptr, p_type) {
- return getValue(p_ptr, p_type); // eslint-disable-line no-undef
- },
-
- setHeapValue: function (p_ptr, p_value, p_type) {
- setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
- },
-
- heapSub: function (p_heap, p_ptr, p_len) {
- const bytes = p_heap.BYTES_PER_ELEMENT;
- return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
- },
-
- heapSlice: function (p_heap, p_ptr, p_len) {
- const bytes = p_heap.BYTES_PER_ELEMENT;
- return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
- },
-
- heapCopy: function (p_dst, p_src, p_ptr) {
- const bytes = p_src.BYTES_PER_ELEMENT;
- return p_dst.set(p_src, p_ptr / bytes);
- },
-
- /*
- * Strings
- */
- parseString: function (p_ptr) {
- return UTF8ToString(p_ptr); // eslint-disable-line no-undef
- },
-
- parseStringArray: function (p_ptr, p_size) {
- const strings = [];
- const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
- ptrs.forEach(function (ptr) {
- strings.push(GodotRuntime.parseString(ptr));
- });
- return strings;
- },
-
- strlen: function (p_str) {
- return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
- },
-
- allocString: function (p_str) {
- const length = GodotRuntime.strlen(p_str) + 1;
- const c_str = GodotRuntime.malloc(length);
- stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
- return c_str;
- },
-
- allocStringArray: function (p_strings) {
- const size = p_strings.length;
- const c_ptr = GodotRuntime.malloc(size * 4);
- for (let i = 0; i < size; i++) {
- HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
- }
- return c_ptr;
- },
-
- freeStringArray: function (p_ptr, p_len) {
- for (let i = 0; i < p_len; i++) {
- GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
- }
- GodotRuntime.free(p_ptr);
- },
-
- stringToHeap: function (p_str, p_ptr, p_len) {
- return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
- },
- },
-};
-autoAddDeps(GodotRuntime, '$GodotRuntime');
-mergeInto(LibraryManager.library, GodotRuntime);