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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-11 10:53:22 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-11 10:53:22 +0100 |
commit | 5d5ed2717385b2dd646b8f4060147f662637e229 (patch) | |
tree | 54b9ed59bffc96bf32fe78f2ef522a008c630957 /platform/javascript/js | |
parent | ad293a82f1fc2e4baa35f54b9b8038df72d23737 (diff) | |
parent | 3366122e1aecf46c668e47d8c40041b53d247dc0 (diff) |
Merge pull request #45883 from Faless/js/4.x_more_handlers
[HTML5] Handle contextmenu, webglcontextlost internally.
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/engine/engine.js | 11 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 12 |
2 files changed, 12 insertions, 11 deletions
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 01232cbece..321221323c 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -107,17 +107,6 @@ const Engine = (function () { me.canvas.tabIndex = 0; } - // Disable right-click context menu. - me.canvas.addEventListener('contextmenu', function (ev) { - ev.preventDefault(); - }, false); - - // Until context restoration is implemented warn the user of context loss. - me.canvas.addEventListener('webglcontextlost', function (ev) { - alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert - ev.preventDefault(); - }, false); - // Browser locale, or custom one if defined. let locale = me.customLocale; if (!locale) { diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 2977b7c122..7b085aebc8 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -619,6 +619,18 @@ const GodotDisplay = { GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, + godot_js_display_setup_canvas__sig: 'v', + godot_js_display_setup_canvas: function () { + const canvas = GodotConfig.canvas; + GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { + ev.preventDefault(); + }, false); + GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) { + alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert + ev.preventDefault(); + }, false); + }, + /* * Gamepads */ |