diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-03-08 23:16:51 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-03-11 23:08:08 +0100 |
commit | 3416f7b52160fe0178e64bae3fc7fce35b19b544 (patch) | |
tree | 2f65006a1f55449e36e5411f87c20aa9975e6130 /platform/javascript/js | |
parent | eda5ae9d75c780c4edf389ba04d1fce0d3f582f4 (diff) |
[HTML5] Opt-in virtual keyboard support.
Added as an export option "Experimental Virtual Keyboard".
There is no zoom, so text/line edit must be in the top part of the
screen, or it will get hidden by the virtual keyboard.
UTF8/Latin-1 only (I think regular UTF-8 should work out of the box in
4.0 but I can't test it).
It uses an hidden textarea or input, based on the multiline variable,
and only gets activated if the device has a touchscreen.
This could cause problems on devices with both touchscreen and a real
keyboard (although input should still work in general with some minor
focus issues). I'm thinking of a system to detect the first physical
keystroke and disable it in case, but it might do more harm then good,
so it must be well thought.
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/engine/config.js | 10 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 136 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_os.js | 3 |
3 files changed, 147 insertions, 2 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index 82ff273ecf..25d71d0905 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -91,6 +91,14 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ args: [], /** + * When enabled, this will turn on experimental virtual keyboard support on mobile. + * + * @memberof EngineConfig + * @type {boolean} + * @default + */ + experimentalVK: false, + /** * @ignore * @type {Array.<string>} */ @@ -223,6 +231,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- this.locale = parse('locale', this.locale); this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy); this.persistentPaths = parse('persistentPaths', this.persistentPaths); + this.experimentalVK = parse('experimentalVK', this.experimentalVK); this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); this.fileSizes = parse('fileSizes', this.fileSizes); this.args = parse('args', this.args); @@ -307,6 +316,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- 'canvas': this.canvas, 'canvasResizePolicy': this.canvasResizePolicy, 'locale': locale, + 'virtualKeyboard': this.experimentalVK, 'onExecute': this.onExecute, 'onExit': function (p_code) { cleanup(); // We always need to call the cleanup callback to free memory. diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 519a50f2db..b36220ac9e 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -231,6 +231,105 @@ const GodotDisplayDragDrop = { }; mergeInto(LibraryManager.library, GodotDisplayDragDrop); +const GodotDisplayVK = { + + $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], + $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });', + $GodotDisplayVK: { + textinput: null, + textarea: null, + + available: function () { + return GodotConfig.virtual_keyboard && 'ontouchstart' in window; + }, + + init: function (input_cb) { + function create(what) { + const elem = document.createElement(what); + elem.style.display = 'none'; + elem.style.position = 'absolute'; + elem.style.zIndex = '-1'; + elem.style.background = 'transparent'; + elem.style.padding = '0px'; + elem.style.margin = '0px'; + elem.style.overflow = 'hidden'; + elem.style.width = '0px'; + elem.style.height = '0px'; + elem.style.border = '0px'; + elem.style.outline = 'none'; + elem.readonly = true; + elem.disabled = true; + GodotDisplayListeners.add(elem, 'input', function (evt) { + const c_str = GodotRuntime.allocString(elem.value); + input_cb(c_str, elem.selectionEnd); + GodotRuntime.free(c_str); + }, false); + GodotDisplayListeners.add(elem, 'blur', function (evt) { + elem.style.display = 'none'; + elem.readonly = true; + elem.disabled = true; + }, false); + GodotConfig.canvas.insertAdjacentElement('beforebegin', elem); + return elem; + } + GodotDisplayVK.textinput = create('input'); + GodotDisplayVK.textarea = create('textarea'); + GodotDisplayVK.updateSize(); + }, + show: function (text, multiline, start, end) { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') { + GodotDisplayVK.hide(); + } + GodotDisplayVK.updateSize(); + const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput; + elem.readonly = false; + elem.disabled = false; + elem.value = text; + elem.style.display = 'block'; + elem.focus(); + elem.setSelectionRange(start, end); + }, + hide: function () { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) { + elem.blur(); + elem.style.display = 'none'; + elem.value = ''; + }); + }, + updateSize: function () { + if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) { + return; + } + const rect = GodotConfig.canvas.getBoundingClientRect(); + function update(elem) { + elem.style.left = `${rect.left}px`; + elem.style.top = `${rect.top}px`; + elem.style.width = `${rect.width}px`; + elem.style.height = `${rect.height}px`; + } + update(GodotDisplayVK.textinput); + update(GodotDisplayVK.textarea); + }, + clear: function () { + if (GodotDisplayVK.textinput) { + GodotDisplayVK.textinput.remove(); + GodotDisplayVK.textinput = null; + } + if (GodotDisplayVK.textarea) { + GodotDisplayVK.textarea.remove(); + GodotDisplayVK.textarea = null; + } + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayVK); + /* * Display server cursor helper. * Keeps track of cursor status and custom shapes. @@ -511,7 +610,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen); * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'], $GodotDisplay: { window_icon: '', findDPI: function () { @@ -580,7 +679,11 @@ const GodotDisplay = { godot_js_display_size_update__sig: 'i', godot_js_display_size_update: function () { - return GodotDisplayScreen.updateSize(); + const updated = GodotDisplayScreen.updateSize(); + if (updated) { + GodotDisplayVK.updateSize(); + } + return updated; }, godot_js_display_screen_size_get__sig: 'vii', @@ -812,6 +915,35 @@ const GodotDisplay = { }, /* + * Virtual Keyboard + */ + godot_js_display_vk_show__sig: 'viiii', + godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) { + const text = GodotRuntime.parseString(p_text); + const start = p_start > 0 ? p_start : 0; + const end = p_end > 0 ? p_end : start; + GodotDisplayVK.show(text, p_multiline, start, end); + }, + + godot_js_display_vk_hide__sig: 'v', + godot_js_display_vk_hide: function () { + GodotDisplayVK.hide(); + }, + + godot_js_display_vk_available__sig: 'i', + godot_js_display_vk_available: function () { + return GodotDisplayVK.available(); + }, + + godot_js_display_vk_cb__sig: 'vi', + godot_js_display_vk_cb: function (p_input_cb) { + const input_cb = GodotRuntime.get_func(p_input_cb); + if (GodotDisplayVK.available()) { + GodotDisplayVK.init(input_cb); + } + }, + + /* * Gamepads */ godot_js_display_gamepad_cb__sig: 'vi', diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 0f189b013c..775a822d88 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -59,6 +59,7 @@ const GodotConfig = { canvas: null, locale: 'en', canvas_resize_policy: 2, // Adaptive + virtual_keyboard: false, on_execute: null, on_exit: null, @@ -66,6 +67,7 @@ const GodotConfig = { GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy']; GodotConfig.canvas = p_opts['canvas']; GodotConfig.locale = p_opts['locale'] || GodotConfig.locale; + GodotConfig.virtual_keyboard = p_opts['virtualKeyboard']; GodotConfig.on_execute = p_opts['onExecute']; GodotConfig.on_exit = p_opts['onExit']; }, @@ -77,6 +79,7 @@ const GodotConfig = { GodotConfig.canvas = null; GodotConfig.locale = 'en'; GodotConfig.canvas_resize_policy = 2; + GodotConfig.virtual_keyboard = false; GodotConfig.on_execute = null; GodotConfig.on_exit = null; }, |