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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-01-30 19:52:56 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-01-31 14:56:48 +0100
commit93968e1451595ad4f2dc290497cebcc0bc7314a6 (patch)
treebc2b92c28e231277763463d6efcb6d208ae366ef /platform/javascript/js/libs
parent2f509f1b12c33234a0d8f0e254c727fd92e57720 (diff)
[HTML5] Fix gamepad samples not being properly reset.
Diffstat (limited to 'platform/javascript/js/libs')
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 7a4d0d8126..1e64c260f8 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
- GodotEventListeners.samples = [];
+ GodotInputGamepads.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);