diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-11-19 02:53:23 +0100 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-11-19 04:07:01 +0100 |
commit | 91dbc288ccd7cab7d50feccba82ebfb99b5f2b69 (patch) | |
tree | b05dce86f7b85f2efe20087d942716cb19f0de67 /platform/javascript/js/libs | |
parent | f13c7fc83e767da72accea125482fa130fb52cd3 (diff) |
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
Diffstat (limited to 'platform/javascript/js/libs')
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index 5c7400d599..d85d0d5335 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -104,10 +104,14 @@ const GodotInputGamepads = { } } GodotEventListeners.add(window, 'gamepadconnected', function (evt) { - add(evt.gamepad); + if (evt.gamepad) { + add(evt.gamepad); + } }, false); GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) { - onchange(evt.gamepad.index, 0); + if (evt.gamepad) { + onchange(evt.gamepad.index, 0); + } }, false); }, |