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authorRémi Verschelde <remi@verschelde.fr>2021-02-11 10:53:22 +0100
committerGitHub <noreply@github.com>2021-02-11 10:53:22 +0100
commit5d5ed2717385b2dd646b8f4060147f662637e229 (patch)
tree54b9ed59bffc96bf32fe78f2ef522a008c630957 /platform/javascript/js/libs
parentad293a82f1fc2e4baa35f54b9b8038df72d23737 (diff)
parent3366122e1aecf46c668e47d8c40041b53d247dc0 (diff)
Merge pull request #45883 from Faless/js/4.x_more_handlers
[HTML5] Handle contextmenu, webglcontextlost internally.
Diffstat (limited to 'platform/javascript/js/libs')
-rw-r--r--platform/javascript/js/libs/library_godot_display.js12
1 files changed, 12 insertions, 0 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 2977b7c122..7b085aebc8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -619,6 +619,18 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
+ godot_js_display_setup_canvas__sig: 'v',
+ godot_js_display_setup_canvas: function () {
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
+ ev.preventDefault();
+ }, false);
+ },
+
/*
* Gamepads
*/