summaryrefslogtreecommitdiff
path: root/platform/javascript/js/libs
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-10 16:22:48 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-11 07:56:10 +0100
commit3366122e1aecf46c668e47d8c40041b53d247dc0 (patch)
tree54b9ed59bffc96bf32fe78f2ef522a008c630957 /platform/javascript/js/libs
parente9e2dedb7639d57cea9d4764efdf292a5154b86e (diff)
[HTML5] Handle contextmenu, webglcontextlost internally.
This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
Diffstat (limited to 'platform/javascript/js/libs')
-rw-r--r--platform/javascript/js/libs/library_godot_display.js12
1 files changed, 12 insertions, 0 deletions
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 2977b7c122..7b085aebc8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -619,6 +619,18 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
+ godot_js_display_setup_canvas__sig: 'v',
+ godot_js_display_setup_canvas: function () {
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
+ ev.preventDefault();
+ }, false);
+ },
+
/*
* Gamepads
*/