diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-06-25 19:07:17 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-06-25 19:07:17 +0200 |
commit | c12fca57f42dcfa2cb8e42a2ed24bc52fc67a463 (patch) | |
tree | 6cdf74c1150562e2c9ecd273756dcfc7cdf12c8b /platform/javascript/js/engine | |
parent | c8444c3ee078e33c33287cf879aa5daecb962a80 (diff) |
[HTML5] Add option to focus canvas on start.
Enabled by default.
Diffstat (limited to 'platform/javascript/js/engine')
-rw-r--r-- | platform/javascript/js/engine/config.js | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index 6072782875..ba61b14eb7 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -91,6 +91,14 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ args: [], /** + * When enabled, the game canvas will automatically grab the focus when the engine starts. + * + * @memberof EngineConfig + * @type {boolean} + * @default + */ + focusCanvas: true, + /** * When enabled, this will turn on experimental virtual keyboard support on mobile. * * @memberof EngineConfig @@ -238,6 +246,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- this.persistentPaths = parse('persistentPaths', this.persistentPaths); this.persistentDrops = parse('persistentDrops', this.persistentDrops); this.experimentalVK = parse('experimentalVK', this.experimentalVK); + this.focusCanvas = parse('focusCanvas', this.focusCanvas); this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); this.fileSizes = parse('fileSizes', this.fileSizes); this.args = parse('args', this.args); @@ -324,6 +333,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- 'locale': locale, 'persistentDrops': this.persistentDrops, 'virtualKeyboard': this.experimentalVK, + 'focusCanvas': this.focusCanvas, 'onExecute': this.onExecute, 'onExit': function (p_code) { cleanup(); // We always need to call the cleanup callback to free memory. |