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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-12-21 14:41:26 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-02-06 18:46:22 +0100 |
commit | cc4612277be252ca7b0b3b718a6142d4e01a6093 (patch) | |
tree | ca0061dc61b7eafa094d215b725a433db47b6455 /platform/javascript/js/engine/engine.js | |
parent | 95719930a8940d4737d512d75004e8b5cd50e825 (diff) |
[HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
Diffstat (limited to 'platform/javascript/js/engine/engine.js')
-rw-r--r-- | platform/javascript/js/engine/engine.js | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 17a8df9e29..d2ba595083 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -189,6 +189,9 @@ const Engine = (function () { preloader.preloadedFiles.length = 0; // Clear memory me.rtenv['callMain'](me.config.args); initPromise = null; + if (me.config.serviceWorker && 'serviceWorker' in navigator) { + navigator.serviceWorker.register(me.config.serviceWorker); + } resolve(); }); }); |