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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /platform/javascript/javascript_singleton.cpp
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'platform/javascript/javascript_singleton.cpp')
-rw-r--r--platform/javascript/javascript_singleton.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/javascript/javascript_singleton.cpp b/platform/javascript/javascript_singleton.cpp
index eb5c02822f..c9c4d6e1b9 100644
--- a/platform/javascript/javascript_singleton.cpp
+++ b/platform/javascript/javascript_singleton.cpp
@@ -81,7 +81,7 @@ protected:
public:
Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
- Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
+ Variant callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) override;
JavaScriptObjectImpl() {}
JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
~JavaScriptObjectImpl() {
@@ -231,7 +231,7 @@ int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_w
return type;
}
-Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
+Variant JavaScriptObjectImpl::callp(const StringName &p_method, const Variant **p_args, int p_argc, Callable::CallError &r_error) {
godot_js_wrapper_ex exchange;
const String method = p_method;
void *lock = nullptr;