diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-27 14:15:43 +0100 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-18 12:30:38 +0100 |
commit | bab20c6e094cd40427fc76890c3aeef3a0ba4e1c (patch) | |
tree | b2b5a3e659773b6311749b7cabb9825d09641f30 /platform/javascript/godot_js.h | |
parent | a1533f2c447216cbc15750782c3438eab671834f (diff) |
[HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 5b98253b08..0006848756 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -76,6 +76,12 @@ extern int godot_js_display_cursor_is_hidden(); extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); extern void godot_js_display_cursor_set_visible(int p_visible); +// Display gamepad +extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); +extern int godot_js_display_gamepad_sample(); +extern int godot_js_display_gamepad_sample_count(); +extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); + // Display listeners extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); |