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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-12-27 14:15:43 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-01-18 12:30:38 +0100
commitbab20c6e094cd40427fc76890c3aeef3a0ba4e1c (patch)
treeb2b5a3e659773b6311749b7cabb9825d09641f30 /platform/javascript/godot_js.h
parenta1533f2c447216cbc15750782c3438eab671834f (diff)
[HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 5b98253b08..0006848756 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -76,6 +76,12 @@ extern int godot_js_display_cursor_is_hidden();
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
extern void godot_js_display_cursor_set_visible(int p_visible);
+// Display gamepad
+extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_display_gamepad_sample();
+extern int godot_js_display_gamepad_sample_count();
+extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+
// Display listeners
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));