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authorRémi Verschelde <remi@verschelde.fr>2021-02-19 15:16:23 +0100
committerGitHub <noreply@github.com>2021-02-19 15:16:23 +0100
commit480c5f28abdc50cc1d525feb44fc42a44883b8f8 (patch)
tree3084b060c0d0ecf5d90b2f87de4fb372e2ea3928 /platform/javascript/godot_js.h
parentefddb8a0cbf2656100bbde6539739e18f259740d (diff)
parent65abf94675fbd7fddf8b3350efd15507ed3fb76a (diff)
Merge pull request #46200 from Faless/js/4.x_canvas_size_pr
[HTML5] Easier HTML templates, better canvas size handling
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r--platform/javascript/godot_js.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index f0da8b7ca3..5aa8677a54 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -40,7 +40,6 @@ extern "C" {
// Config
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
-extern int godot_js_config_is_resize_on_start();
// OS
extern void godot_js_os_finish_async(void (*p_callback)());
@@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
// Display canvas
extern void godot_js_display_canvas_focus();
extern int godot_js_display_canvas_is_focused();
-extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
// Display window
-extern void godot_js_display_window_request_fullscreen();
+extern void godot_js_display_desired_size_set(int p_width, int p_height);
+extern int godot_js_display_size_update();
+extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
+extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
+extern int godot_js_display_fullscreen_request();
+extern int godot_js_display_fullscreen_exit();
+extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
@@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
#ifdef __cplusplus
}
#endif