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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-12 18:13:54 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-10-05 14:15:07 +0200 |
commit | 204822ed452036f7be8e51d67f624720874abb87 (patch) | |
tree | b163de6177300e49e1207af3551cb4554d8307e8 /platform/javascript/godot_js.h | |
parent | 7d6c1fdb32d277d1986be60e34b92dbca4e30939 (diff) |
[HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
Diffstat (limited to 'platform/javascript/godot_js.h')
-rw-r--r-- | platform/javascript/godot_js.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 19f3566af8..3e0e747b26 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -81,6 +81,8 @@ extern void godot_js_display_cursor_set_shape(const char *p_cursor); extern int godot_js_display_cursor_is_hidden(); extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); extern void godot_js_display_cursor_set_visible(int p_visible); +extern void godot_js_display_cursor_lock_set(int p_lock); +extern int godot_js_display_cursor_is_locked(); // Display gamepad extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); |