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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-15 20:33:42 +0200
committerGitHub <noreply@github.com>2021-09-15 20:33:42 +0200
commite902347a8cefbced8898dfc9f000afdf3be0d36a (patch)
tree76da65450a57b77066b9eb7e74ff82be5e36f814 /platform/javascript/godot_audio.h
parenta2b727ed38c59128a580827f77c7a10ea9950e93 (diff)
parentd187bb4e11182ee3edbc0008dba5762148bc530d (diff)
Merge pull request #52695 from Faless/js/4.x_audio_mix_rate
[HTML5] Use browser mix rate by default on the Web.
Diffstat (limited to 'platform/javascript/godot_audio.h')
-rw-r--r--platform/javascript/godot_audio.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index 54fc8fa3b5..de8f046bbd 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -38,7 +38,7 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern int godot_audio_capture_start();