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authorClay John <claynjohn@gmail.com>2021-10-26 08:18:39 -0700
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-31 15:56:45 +0100
commit8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch)
treeae63bd8b1d4bacd65673f7bc455994ed4d288a84 /platform/javascript/export/export_plugin.cpp
parentce97ddbcb125228cc88fbfdcae932e110ee7daee (diff)
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'platform/javascript/export/export_plugin.cpp')
-rw-r--r--platform/javascript/export/export_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index b98e87e789..b4f93b9b44 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -300,7 +300,7 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
if (p_preset->get("vram_texture_compression/for_mobile")) {
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "OpenGL") {
+ if (driver == "OpenGL3") {
r_features->push_back("etc");
} else if (driver == "Vulkan") {
// FIXME: Review if this is correct.