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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-12-17 13:10:01 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-12-21 15:55:45 +0100 |
commit | 5a3ccf4f144a00e750f023c1a1d7f9347cc54a5b (patch) | |
tree | 385ab0c458fb1cab7cf5477fb376263bec445bdf /platform/javascript/engine.js | |
parent | 45908eebf335a162f83befa8de5b8b2b863be58b (diff) |
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
Diffstat (limited to 'platform/javascript/engine.js')
0 files changed, 0 insertions, 0 deletions