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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-17 13:10:01 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-21 15:55:45 +0100
commit5a3ccf4f144a00e750f023c1a1d7f9347cc54a5b (patch)
tree385ab0c458fb1cab7cf5477fb376263bec445bdf /platform/javascript/engine.js
parent45908eebf335a162f83befa8de5b8b2b863be58b (diff)
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.
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