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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-03-08 19:31:52 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-03-08 23:37:53 +0100
commitf34c7982c546748c7649e76f8e605ae5ca7a17a8 (patch)
treef868b73af9c002b9f4136617bce98ff6f1153ae4 /platform/javascript/display_server_javascript.cpp
parentb6e97c10adeccbad99e0acdd93d93de3057c0ea6 (diff)
[HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index a605f22e16..12e06e24dc 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -683,7 +683,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
+ godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;