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authorRémi Verschelde <remi@verschelde.fr>2022-02-04 11:51:07 +0100
committerGitHub <noreply@github.com>2022-02-04 11:51:07 +0100
commitd235c1bb1964b80d776a64aa2a1b198a8e52bf72 (patch)
tree5580b3e38c269efb494b20d54ae6a3e355d2dd58 /platform/javascript/display_server_javascript.cpp
parent85f6151e9d4ce9ecc4fe587cc6e76356b49e8a43 (diff)
parent54dec44dbae4859842c6d99aafaafd186b33fee4 (diff)
Merge pull request #57335 from jordigcs/display-refresh-rate
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r--platform/javascript/display_server_javascript.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 2842fc2f5e..cd0ac519f6 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -794,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
return godot_js_display_pixel_ratio_get();
}
+float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const {
+ return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
+}
+
Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
Vector<WindowID> ret;
ret.push_back(MAIN_WINDOW_ID);