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author | Rémi Verschelde <remi@verschelde.fr> | 2022-02-04 11:51:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-04 11:51:07 +0100 |
commit | d235c1bb1964b80d776a64aa2a1b198a8e52bf72 (patch) | |
tree | 5580b3e38c269efb494b20d54ae6a3e355d2dd58 /platform/javascript/display_server_javascript.cpp | |
parent | 85f6151e9d4ce9ecc4fe587cc6e76356b49e8a43 (diff) | |
parent | 54dec44dbae4859842c6d99aafaafd186b33fee4 (diff) |
Merge pull request #57335 from jordigcs/display-refresh-rate
Diffstat (limited to 'platform/javascript/display_server_javascript.cpp')
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 2842fc2f5e..cd0ac519f6 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -794,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const { return godot_js_display_pixel_ratio_get(); } +float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const { + return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so. +} + Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const { Vector<WindowID> ret; ret.push_back(MAIN_WINDOW_ID); |