summaryrefslogtreecommitdiff
path: root/platform/javascript/SCsub
diff options
context:
space:
mode:
authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-10-23 18:33:20 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-11-10 11:42:51 +0100
commite2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch)
treea58669c68065541e0062f82d7edb45789d8f354f /platform/javascript/SCsub
parent54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff)
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r--platform/javascript/SCsub29
1 files changed, 15 insertions, 14 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 7381ea13b7..f26b314a51 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -18,21 +18,22 @@ if env["threads_enabled"]:
build = env.add_program(build_targets, javascript_files)
-js_libraries = [
- "native/http_request.js",
- "native/library_godot_audio.js",
-]
-for lib in js_libraries:
- env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
-env.Depends(build, js_libraries)
+env.AddJSLibraries(
+ [
+ "native/http_request.js",
+ "native/library_godot_audio.js",
+ "native/library_godot_display.js",
+ "native/library_godot_os.js",
+ ]
+)
-js_pre = [
- "native/id_handler.js",
- "native/utils.js",
-]
-for js in js_pre:
- env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
-env.Depends(build, js_pre)
+if env["tools"]:
+ env.AddJSLibraries(["native/library_godot_editor_tools.js"])
+if env["javascript_eval"]:
+ env.AddJSLibraries(["native/library_godot_eval.js"])
+for lib in env["JS_LIBS"]:
+ env.Append(LINKFLAGS=["--js-library", lib])
+env.Depends(build, env["JS_LIBS"])
engine = [
"engine/preloader.js",