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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-10-23 18:33:20 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-11-10 11:42:51 +0100 |
commit | e2083871eb57e56fe637c3d8f6647ddb4ff539e0 (patch) | |
tree | a58669c68065541e0062f82d7edb45789d8f354f /platform/javascript/SCsub | |
parent | 54cda5c3b8622c9168fcd5d1c68964ef7697b27e (diff) |
[HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 7381ea13b7..f26b314a51 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -18,21 +18,22 @@ if env["threads_enabled"]: build = env.add_program(build_targets, javascript_files) -js_libraries = [ - "native/http_request.js", - "native/library_godot_audio.js", -] -for lib in js_libraries: - env.Append(LINKFLAGS=["--js-library", env.File(lib).path]) -env.Depends(build, js_libraries) +env.AddJSLibraries( + [ + "native/http_request.js", + "native/library_godot_audio.js", + "native/library_godot_display.js", + "native/library_godot_os.js", + ] +) -js_pre = [ - "native/id_handler.js", - "native/utils.js", -] -for js in js_pre: - env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) -env.Depends(build, js_pre) +if env["tools"]: + env.AddJSLibraries(["native/library_godot_editor_tools.js"]) +if env["javascript_eval"]: + env.AddJSLibraries(["native/library_godot_eval.js"]) +for lib in env["JS_LIBS"]: + env.Append(LINKFLAGS=["--js-library", lib]) +env.Depends(build, env["JS_LIBS"]) engine = [ "engine/preloader.js", |