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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-03-11 11:55:28 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-03-11 16:09:31 +0100 |
commit | 919bbf8077e25b9250bf3ee84220b3c4b46a3e3f (patch) | |
tree | a4f6f9774b058982c075be89603be5fd303c2b6f /platform/javascript/SCsub | |
parent | 87d50da9fc6d8e2ed6b09e830bae9473c5a13388 (diff) |
[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 41 |
1 files changed, 32 insertions, 9 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 85a633442e..d3cd8f76b7 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -10,8 +10,11 @@ javascript_files = [ 'os_javascript.cpp', ] -build = env.add_program(['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'], javascript_files); -js, wasm = build +build_targets = ['#bin/godot${PROGSUFFIX}.js', '#bin/godot${PROGSUFFIX}.wasm'] +if env['threads_enabled']: + build_targets.append('#bin/godot${PROGSUFFIX}.worker.js') + +build = env.add_program(build_targets, javascript_files) js_libraries = [ 'http_request.js', @@ -27,18 +30,38 @@ for module in js_modules: env.Append(LINKFLAGS=['--pre-js', env.File(module).path]) env.Depends(build, js_modules) -wrapper_start = env.File('pre.js') -wrapper_end = env.File('engine.js') -js_wrapped = env.Textfile('#bin/godot', [wrapper_start, js, wrapper_end], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js') +engine = [ + 'engine/preloader.js', + 'engine/loader.js', + 'engine/utils.js', + 'engine/engine.js', +] +externs = [ + env.File('#platform/javascript/engine/externs.js') +] +js_engine = env.CreateEngineFile('#bin/godot${PROGSUFFIX}.engine.js', engine, externs) +env.Depends(js_engine, externs) + +wrap_list = [ + build[0], + js_engine, +] +js_wrapped = env.Textfile('#bin/godot', [env.File(f) for f in wrap_list], TEXTFILESUFFIX='${PROGSUFFIX}.wrapped.js') zip_dir = env.Dir('#bin/.javascript_zip') -zip_files = env.InstallAs([ +out_files = [ zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html') -], [ +] +in_files = [ js_wrapped, - wasm, + build[1], '#misc/dist/html/full-size.html' -]) +] +if env['threads_enabled']: + in_files.append(build[2]) + out_files.append(zip_dir.File('godot.worker.js')) + +zip_files = env.InstallAs(out_files, in_files) env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET') |