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authoreska <eska@eska.me>2017-01-12 01:05:07 +0100
committereska <eska@eska.me>2017-01-12 01:05:07 +0100
commit68422c5dd68ec0e3b326d3718035d6513142fe4c (patch)
tree8c2b80fccbc6dc5495a5219554098ea680297c6b /platform/javascript/SCsub
parentedddee5d45f4493de2d1fe456bfb435df748dcae (diff)
Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking whenever the HTML shell changes. Also remove useless FULL_ES2 flag, which should be a linker flag, but would impact performance too much.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r--platform/javascript/SCsub1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 5d5cd1590a..a20c0f7a70 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -22,6 +22,7 @@ env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_fu
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
+Depends(build, "godot_shell.html")
def make_html_shell(target, source, env):
html_path = target[0].rstr()