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authorJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-07 01:31:49 -0300
commit0fa94a96904a8ff44d1a26fd6b783c2d6a533540 (patch)
tree80cc315b3578a1e1ffc7d73f18768db269dbafb3 /platform/javascript/SCsub
parenta0ae38e0c14f94911df6a651c90ff0df03821bbc (diff)
Build System Changes
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r--platform/javascript/SCsub4
1 files changed, 1 insertions, 3 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index fd1bb39e90..c1ba0c2283 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -6,8 +6,6 @@ javascript_files = [
"javascript_main.cpp"
]
-#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
-
#obj = env.SharedObject('godot_javascript.cpp')
env_javascript = env.Clone()
@@ -22,4 +20,4 @@ prog = None
#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])
-env.Program('#bin/godot.html', javascript_objects)
+env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")