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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-07 01:31:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-07 01:31:49 -0300 |
commit | 0fa94a96904a8ff44d1a26fd6b783c2d6a533540 (patch) | |
tree | 80cc315b3578a1e1ffc7d73f18768db269dbafb3 /platform/javascript/SCsub | |
parent | a0ae38e0c14f94911df6a651c90ff0df03821bbc (diff) |
Build System Changes
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
Diffstat (limited to 'platform/javascript/SCsub')
-rw-r--r-- | platform/javascript/SCsub | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index fd1bb39e90..c1ba0c2283 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -6,8 +6,6 @@ javascript_files = [ "javascript_main.cpp" ] -#env.Depends('#core/math/vector3.h', 'vector3_psp.h') - #obj = env.SharedObject('godot_javascript.cpp') env_javascript = env.Clone() @@ -22,4 +20,4 @@ prog = None #env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects]) -env.Program('#bin/godot.html', javascript_objects) +env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html") |