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authormarynate <mary.w.nate@gmail.com>2014-02-15 19:54:21 +0800
committermarynate <mary.w.nate@gmail.com>2014-02-15 23:17:23 +0800
commitd38cf2e396d1950aea1cc2e4cc1f3dbe50d43ef2 (patch)
tree73e5cf66c37d450ad9dffd24057aea7c25d50526 /platform/isim/SCsub
parent9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff)
Update SConstruct build scripts for iOS Simulator build
Diffstat (limited to 'platform/isim/SCsub')
-rw-r--r--platform/isim/SCsub22
1 files changed, 18 insertions, 4 deletions
diff --git a/platform/isim/SCsub b/platform/isim/SCsub
index 6fb568465e..e7de935b2e 100644
--- a/platform/isim/SCsub
+++ b/platform/isim/SCsub
@@ -5,11 +5,14 @@ iphone_lib = [
'#platform/iphone/os_iphone.cpp',
#'#platform/iphone/rasterizer_iphone.cpp',
'#platform/iphone/audio_driver_iphone.cpp',
+ '#platform/iphone/sem_iphone.cpp',
'#platform/iphone/gl_view.mm',
'#platform/iphone/main.m',
'#platform/iphone/app_delegate.mm',
'#platform/iphone/view_controller.mm',
- '#platform/iphone/scoreloop_ios.mm',
+ '#platform/iphone/game_center.mm',
+ '#platform/iphone/in_app_store.mm',
+ '#platform/iphone/Appirater.m',
]
@@ -17,14 +20,25 @@ iphone_lib = [
#iphone_lib = env.Library('iphone', iphone_lib)
-obj = env.Object('#platform/iphone/godot_iphone.cpp')
+env_ios = env.Clone();
+
+if env['ios_gles22_override'] == "yes":
+ env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
+
+if env['ios_GLES1_override'] == "yes":
+ env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
+
+if env['ios_appirater'] == "yes":
+ env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
+
+obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
prog = None
if env["target"]=="release":
- prog = env.Program('#bin/godot_iphone_opt', [obj] + iphone_lib)
+ prog = env_ios.Program('#bin/godot_opt', [obj] + iphone_lib)
#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)
else:
- prog = env.Program('#bin/godot', [obj] + iphone_lib)
+ prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)