diff options
author | BastiaanOlij <mux213@gmail.com> | 2016-11-19 23:04:06 +1100 |
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committer | BastiaanOlij <mux213@gmail.com> | 2017-01-12 16:34:42 +1100 |
commit | efa9ded5f9d0f8176dcdd17c09de6fa9df926f45 (patch) | |
tree | b4eccfe9d19c7c7b8fbeada09bf2cd7e8ec6b649 /platform/iphone | |
parent | ee98e06952555f140ffa9f3d18972760028cf87a (diff) |
Added logic for adjusting to screen orientation and removed final negative z
Diffstat (limited to 'platform/iphone')
-rw-r--r-- | platform/iphone/app_delegate.h | 3 | ||||
-rw-r--r-- | platform/iphone/app_delegate.mm | 35 | ||||
-rw-r--r-- | platform/iphone/os_iphone.cpp | 7 |
3 files changed, 34 insertions, 11 deletions
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 3441dac6f3..6883692b15 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -34,12 +34,9 @@ // Include coremotion for accelerometer, gyroscope and magnetometer access, available since IOS 4.0 but some functionality won't work for anything before IOS 5.0 #import <CoreMotion/CoreMotion.h> -//@interface AppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate, GLViewDelegate> { @interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> { //@property (strong, nonatomic) UIWindow *window; ViewController* view_controller; -// UIAccelerationValue accel[3]; -// UIAccelerationValue last_accel[3]; }; @property (strong, nonatomic) UIWindow *window; diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 31e5e15e8d..4d05c4b19c 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -196,7 +196,6 @@ static int frame_count = 0; }; break; // no fallthrough default: { - if (OSIPhone::get_singleton()) { // OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]); if (motionInitialised) { @@ -207,14 +206,42 @@ static int frame_count = 0; // Apple splits our accelerometer date into a gravity and user movement component. We add them back together CMAcceleration gravity = motionManager.deviceMotion.gravity; CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration; - OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); + ///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect? CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field; - OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); ///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best CMRotationRate rotation = motionManager.deviceMotion.rotationRate; - OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); + + // Adjust for screen orientation. + // [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not + // a good thing when you're trying to get your user to move the screen in all directions and want consistent output + + ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we + // can use that instead? + + switch ([[UIApplication sharedApplication] statusBarOrientation]) { + case UIDeviceOrientationLandscapeLeft: { + OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), acceleration.x + gravity.x, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); + }; break; + case UIDeviceOrientationLandscapeRight: { + OSIPhone::get_singleton()->update_accelerometer(acceleration.y + gravity.y, acceleration.x + gravity.x, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(magnetic.y, magnetic.x, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(rotation.y, rotation.x, rotation.z); + }; break; + case UIDeviceOrientationPortraitUpsideDown: { + OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), acceleration.y + gravity.y, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); + }; break; + default: { // assume portrait + OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); + OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); + OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); + }; break; + }; } bool quit_request = OSIPhone::get_singleton()->iterate(); diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 7e35bf787b..0ef6cd7c32 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -325,8 +325,8 @@ static const float ACCEL_RANGE = 1; void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { - ///@TODO I've made the Z negative like the original accelerometer code, this probably needs more work - input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, -p_z / (float)ACCEL_RANGE)); + // Found out the Z should not be negated! Pass as is! + input->set_accelerometer(Vector3(p_x / (float)ACCEL_RANGE, p_y / (float)ACCEL_RANGE, p_z / (float)ACCEL_RANGE)); /* if (p_x != last_accel.x) { @@ -366,8 +366,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) { }; void OSIPhone::update_magnetometer(float p_x, float p_y, float p_z) { - ///@TODO I've made the Z negative like the original accelerometer code, this probably needs more work - input->set_magnetometer(Vector3(p_x, p_y, -p_z)); + input->set_magnetometer(Vector3(p_x, p_y, p_z)); }; void OSIPhone::update_gyroscope(float p_x, float p_y, float p_z) { |