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authorRémi Verschelde <rverschelde@gmail.com>2017-06-30 19:21:38 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-07-01 08:20:51 +0200
commite91a267a7c9e1e82118ab4f98ed60908c34de115 (patch)
tree0c5dcb787980082f3dcfc1a5c92f2a4e5a304992 /platform/iphone
parentcb59236ce938fdf3ffe20b1f77c4f7058ddaadf1 (diff)
Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/SCsub9
-rw-r--r--platform/iphone/detect.py180
2 files changed, 75 insertions, 114 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 466b8241de..998d0a3f0d 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -17,17 +17,8 @@ iphone_lib = [
'ios.mm',
]
-# env.Depends('#core/math/vector3.h', 'vector3_psp.h')
-
-#iphone_lib = env.Library('iphone', iphone_lib)
-
env_ios = env.Clone()
-
-if env['ios_gles22_override'] == "yes":
- env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
-
-
obj = env_ios.Object('godot_iphone.cpp')
prog = None
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index c20d8e90f4..1d802ff288 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -1,4 +1,5 @@
import os
+import string
import sys
@@ -12,8 +13,6 @@ def get_name():
def can_build():
- import sys
- import os
if sys.platform == 'darwin' or os.environ.has_key("OSXCROSS_IOS"):
return True
@@ -23,13 +22,12 @@ def can_build():
def get_opts():
return [
- ('IPHONEPLATFORM', 'name of the iphone platform', 'iPhoneOS'),
- ('IPHONEPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
- ('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'),
+ ('IPHONEPLATFORM', 'Name of the iPhone platform', 'iPhoneOS'),
+ ('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
+ ('IPHONESDK', 'Path to the iPhone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('icloud', 'Support for iCloud', 'yes'),
- ('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
('ios_exceptions', 'Enable exceptions', 'no'),
('ios_triple', 'Triple for ios toolchain', ''),
('ios_sim', 'Build simulator binary', 'no'),
@@ -45,95 +43,92 @@ def get_flags():
def configure(env):
- env.Append(CPPPATH=['#platform/iphone'])
+ ## Build type
- env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
+ if (env["target"].startswith("release")):
+ env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
+ env.Append(CPPFLAGS=['-O2', '-flto', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
+ env.Append(LINKFLAGS=['-O2', '-flto'])
- env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang'
- env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++'
- env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar'
- env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib'
+ if env["target"] == "release_debug":
+ env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
+
+ elif (env["target"] == "debug"):
+ env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
+
+ ## Architecture
- import string
if (env["ios_sim"] == "yes" or env["arch"] == "x86"): # i386, simulator
env["arch"] = "x86"
env["bits"] = "32"
- env.Append(CCFLAGS=string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'))
elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm
env["arch"] = "arm"
env["bits"] = "32"
- env.Append(CCFLAGS=string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'))
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
+
+ ## Compiler configuration
+
+ env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
+
+ env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang'
+ env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++'
+ env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar'
+ env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib'
+ env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc'
+
+ ## Compile flags
+
+ if (env["arch"] == "x86"):
+ env['IPHONEPLATFORM'] = 'iPhoneSimulator'
+ env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
+ env.Append(CCFLAGS=string.split('-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'))
+ elif (env["arch"] == "arm"):
+ env.Append(CCFLAGS=string.split('-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'))
+ elif (env["arch"] == "arm64"):
env.Append(CCFLAGS=string.split('-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'))
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
+ if env['ios_exceptions'] == 'yes':
+ env.Append(CPPFLAGS=['-fexceptions'])
+ else:
+ env.Append(CPPFLAGS=['-fno-exceptions'])
+
+ ## Link flags
+
if (env["arch"] == "x86"):
- env['IPHONEPLATFORM'] = 'iPhoneSimulator'
env.Append(LINKFLAGS=['-arch', 'i386', '-mios-simulator-version-min=4.3',
'-isysroot', '$IPHONESDK',
- #'-mmacosx-version-min=10.6',
'-Xlinker',
'-objc_abi_version',
'-Xlinker', '2',
- '-framework', 'AudioToolbox',
- '-framework', 'AVFoundation',
- '-framework', 'CoreAudio',
- '-framework', 'CoreGraphics',
- '-framework', 'CoreMedia',
- '-framework', 'CoreMotion',
- '-framework', 'Foundation',
- '-framework', 'Security',
- '-framework', 'UIKit',
- '-framework', 'MediaPlayer',
- '-framework', 'OpenGLES',
- '-framework', 'QuartzCore',
- '-framework', 'SystemConfiguration',
- '-framework', 'GameController',
'-F$IPHONESDK',
])
- elif (env["arch"] == "arm64"):
- env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=9.0',
- '-isysroot', '$IPHONESDK',
- #'-stdlib=libc++',
- '-framework', 'Foundation',
- '-framework', 'UIKit',
- '-framework', 'CoreGraphics',
- '-framework', 'OpenGLES',
- '-framework', 'QuartzCore',
- '-framework', 'CoreAudio',
- '-framework', 'AudioToolbox',
- '-framework', 'SystemConfiguration',
- '-framework', 'Security',
- #'-framework', 'AdSupport',
- '-framework', 'MediaPlayer',
- '-framework', 'AVFoundation',
- '-framework', 'CoreMedia',
- '-framework', 'CoreMotion',
- '-framework', 'GameController',
- ])
- else:
- env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=9.0',
- '-isysroot', '$IPHONESDK',
- '-framework', 'Foundation',
- '-framework', 'UIKit',
- '-framework', 'CoreGraphics',
- '-framework', 'OpenGLES',
- '-framework', 'QuartzCore',
- '-framework', 'CoreAudio',
- '-framework', 'AudioToolbox',
- '-framework', 'SystemConfiguration',
- '-framework', 'Security',
- #'-framework', 'AdSupport',
- '-framework', 'MediaPlayer',
- '-framework', 'AVFoundation',
- '-framework', 'CoreMedia',
- '-framework', 'CoreMotion',
- '-framework', 'GameController',
- ])
-
+ elif (env["arch"] == "arm"):
+ env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=9.0'])
+ if (env["arch"] == "arm64"):
+ env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=9.0'])
+
+ env.Append(LINKFLAGS=['-isysroot', '$IPHONESDK',
+ '-framework', 'AudioToolbox',
+ '-framework', 'AVFoundation',
+ '-framework', 'CoreAudio',
+ '-framework', 'CoreGraphics',
+ '-framework', 'CoreMedia',
+ '-framework', 'CoreMotion',
+ '-framework', 'Foundation',
+ '-framework', 'GameController',
+ '-framework', 'MediaPlayer',
+ '-framework', 'OpenGLES',
+ '-framework', 'QuartzCore',
+ '-framework', 'Security',
+ '-framework', 'SystemConfiguration',
+ '-framework', 'UIKit',
+ ])
+
+ # Feature options
if env['game_center'] == 'yes':
env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'GameKit'])
@@ -145,45 +140,20 @@ def configure(env):
if env['icloud'] == 'yes':
env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
- env.Append(CPPPATH=['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers'])
+ env.Append(CPPPATH=['$IPHONESDK/usr/include',
+ '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers',
+ '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers',
+ ])
- if (env["target"].startswith("release")):
-
- env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
- env.Append(CPPFLAGS=['-O2', '-flto', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
- env.Append(LINKFLAGS=['-O2', '-flto'])
-
- if env["target"] == "release_debug":
- env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
-
- elif (env["target"] == "debug"):
-
- env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED'])
- env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED'])
-
- if (env["ios_sim"] == "yes"): # TODO: Check if needed?
- env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
+
+ env.Append(CPPPATH=['#platform/iphone'])
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
env.opus_fixed_point = "yes"
- if env["arch"] == "x86":
- pass
- elif(env["arch"] == "arm64"):
- env.Append(CFLAGS=["-DOPUS_ARM64_OPT"])
- else:
+ if (env["arch"] == "arm"):
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
-
- if env['ios_exceptions'] == 'yes':
- env.Append(CPPFLAGS=['-fexceptions'])
- else:
- env.Append(CPPFLAGS=['-fno-exceptions'])
- # env['neon_enabled']=True
- env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc'
-
- import methods
- env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
- env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
- env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
+ elif (env["arch"] == "arm64"):
+ env.Append(CFLAGS=["-DOPUS_ARM64_OPT"])