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authorHein-Pieter van Braam <hp@tmm.cx>2019-01-09 01:09:56 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2019-01-09 02:06:13 +0100
commite5b335d367103f4052fc5fd435a54ad635ec447c (patch)
treeb08fd5e62c9765f99cddd375c9e7a66f3b6bf17b /platform/iphone
parente46f28e02dde08bb515fdd796ffcf114361e4877 (diff)
Don't use -ffast-math or other unsafe math optimizations
Godot supports many different compilers and for production releases we have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers all do slightly different things with -ffast-math and it is causing issues now. See #24841, #24540, #10758, #10070. And probably other complaints about physics differences between release and release_debug builds. I've done some performance comparisons on Linux x86_64. All tests are ran 20 times. Bunnymark: (higher is better) (bunnies) min max stdev average fast-math 7332 7597 71 7432 this pr 7379 7779 108 7621 (102%) FPBench (gdscript port http://fpbench.org/) (lower is better) (ms) fast-math 15441 16127 192 15764 this pr 15671 16855 326 16001 (99%) Float_add (adding floats in a tight loop) (lower is better) (sec) fast-math 5.49 5.78 0.07 5.65 this pr 5.65 5.90 0.06 5.76 (98%) Float_div (dividing floats in a tight loop) (lower is better) (sec) fast-math 11.70 12.36 0.18 11.99 this pr 11.92 12.32 0.12 12.12 (99%) Float_mul (multiplying floats in a tight loop) (lower is better) (sec) fast-math 11.72 12.17 0.12 11.93 this pr 12.01 12.62 0.17 12.26 (97%) I have also looked at FPS numbers for tps-demo, 3d platformer, 2d platformer, and sponza and could not find any measurable difference. I believe that given the issues and oft-reported (physics) glitches on release builds I believe that the couple of percent of tight-loop floating point performance regression is well worth it. This fixes #24540 and fixes #24841
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/detect.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 20fb4428dd..797a7d31aa 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -46,7 +46,7 @@ def configure(env):
if (env["target"].startswith("release")):
env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
if (env["optimize"] == "speed"): #optimize for speed (default)
- env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
+ env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
env.Append(LINKFLAGS=['-O2'])
else: #optimize for size
env.Append(CPPFLAGS=['-Os', '-ftree-vectorize'])