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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /platform/iphone
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/os_iphone.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 3a61a40b26..2efb7af7c2 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -33,11 +33,9 @@
#ifndef OS_IPHONE_H
#define OS_IPHONE_H
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
-
-#include "core/input/input.h"
#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"