diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 11:33:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-15 11:33:30 -0300 |
commit | 8cab401d08f8e25aa9b2dc710204785858ff3dbb (patch) | |
tree | 1a4cec868f937fb24d340ee33fbeba2f1c6fa9f2 /platform/iphone | |
parent | 1a2cb755e2d8b9d59178f36702f6dff7235b9088 (diff) |
3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
Diffstat (limited to 'platform/iphone')
-rw-r--r-- | platform/iphone/detect.py | 2 | ||||
-rwxr-xr-x | platform/iphone/gl_view.mm | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py index 9df9dc16c1..2065d459cd 100644 --- a/platform/iphone/detect.py +++ b/platform/iphone/detect.py @@ -28,7 +28,7 @@ def get_opts(): ('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'), ('ios_GLES1_override', 'Force legacy GLES (1.1) on iOS', 'no'), ('ios_appirater', 'Enable Appirater', 'no'), - ('ios_exceptions', 'Use exceptions when compiling on playbook', 'no'), + ('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'), ] def get_flags(): diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 500c7c7174..06b679c305 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -70,7 +70,7 @@ bool _play_video(String p_path, float p_volume) { float player_volume = p_volume * AudioServer::get_singleton()->get_singleton()->get_stream_global_volume_scale(); video_previous_volume = [[MPMusicPlayerController applicationMusicPlayer] volume]; - [[MPMusicPlayerController applicationMusicPlayer] setVolume: player_volume]; + //[[MPMusicPlayerController applicationMusicPlayer] setVolume: player_volume]; p_path = Globals::get_singleton()->globalize_path(p_path); @@ -113,7 +113,7 @@ void _pause_video() { void _stop_video() { [_instance.moviePlayerController stop]; [_instance.moviePlayerController.view removeFromSuperview]; - [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; + //[[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; video_playing = false; } @@ -554,7 +554,7 @@ static void clear_touches() { [_instance.moviePlayerController stop]; [_instance.moviePlayerController.view removeFromSuperview]; - [[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; + //[[MPMusicPlayerController applicationMusicPlayer] setVolume: video_previous_volume]; video_playing = false; } |