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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-08 22:09:30 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-08 22:11:29 +0100
commit74fc4410f462e26ce9842eeb1cebb428532f9915 (patch)
treed9c2a984021b22188558a5ef7efda86252a54999 /platform/iphone
parent76ce5c16f351632d40fea9e6ea2bb015cb827aca (diff)
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/export/export_plugin.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index fe00b1a3cd..122e64d6a1 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset>
Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
Vector<ExportArchitecture> archs;
- archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates.
archs.push_back(ExportArchitecture("arm64", true));
return archs;
}