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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-08 22:09:30 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-08 22:11:29 +0100 |
commit | 74fc4410f462e26ce9842eeb1cebb428532f9915 (patch) | |
tree | d9c2a984021b22188558a5ef7efda86252a54999 /platform/iphone | |
parent | 76ce5c16f351632d40fea9e6ea2bb015cb827aca (diff) |
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
Diffstat (limited to 'platform/iphone')
-rw-r--r-- | platform/iphone/export/export_plugin.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp index fe00b1a3cd..122e64d6a1 100644 --- a/platform/iphone/export/export_plugin.cpp +++ b/platform/iphone/export/export_plugin.cpp @@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() { Vector<ExportArchitecture> archs; - archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates. archs.push_back(ExportArchitecture("arm64", true)); return archs; } |