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author | RevoluPowered <gordon@gordonite.tech> | 2020-07-20 17:35:34 +0100 |
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committer | Gordon MacPherson <gordon@gordonite.tech> | 2020-07-24 13:05:33 +0100 |
commit | 579342810f5c453e91063c54ca6544300ea09090 (patch) | |
tree | b01e1478605b835e1fe903384d753b114106d51e /platform/iphone | |
parent | 93b50a62e333cd05702fb749ebcdc18127abe01b (diff) |
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
Diffstat (limited to 'platform/iphone')
-rw-r--r-- | platform/iphone/godot_iphone.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index b9d217c9d2..aa5dbd5130 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -67,6 +67,9 @@ int iphone_main(int width, int height, int argc, char **argv, String data_dir) { printf("cwd %s\n", cwd); os = new OSIPhone(width, height, data_dir); + // We must override main when testing is enabled + TEST_MAIN_OVERRIDE + char *fargv[64]; for (int i = 0; i < argc; i++) { fargv[i] = argv[i]; |