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authorpunto- <ariel@okamstudio.com>2015-10-22 22:07:32 -0300
committerpunto- <ariel@okamstudio.com>2015-10-22 22:07:32 -0300
commit4baf65dab78b6e8062de760010338c316c628394 (patch)
tree23f68b4a108279955915cc00ae3db59c2cce50ac /platform/iphone
parentd123c89c5802777e02402108d9271ed2f29368fe (diff)
parent15a826571c8f4809023c2f3ca014705feb5492bf (diff)
Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
Diffstat (limited to 'platform/iphone')
-rw-r--r--platform/iphone/app_delegate.mm2
-rwxr-xr-xplatform/iphone/gl_view.h9
-rwxr-xr-xplatform/iphone/gl_view.mm75
-rwxr-xr-x[-rw-r--r--]platform/iphone/globals/global_defaults.cpp1
4 files changed, 45 insertions, 42 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index d5764b2b5c..647bf1a2d1 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -236,6 +236,8 @@ static int frame_count = 0;
view_controller.view = glView;
window.rootViewController = view_controller;
+ glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO;
+ printf("cadisaplylink: %d", glView.useCADisplayLink);
glView.animationInterval = 1.0 / kRenderingFrequency;
[glView startAnimation];
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h
index cda75394db..ca2d1d25ae 100755
--- a/platform/iphone/gl_view.h
+++ b/platform/iphone/gl_view.h
@@ -34,8 +34,6 @@
#import <MediaPlayer/MediaPlayer.h>
#import <AVFoundation/AVFoundation.h>
-#define USE_CADISPLAYLINK 0 //iOS version 3.1+ is required
-
@protocol GLViewDelegate;
@interface GLView : UIView<UIKeyInput>
@@ -53,13 +51,13 @@
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
GLuint depthRenderbuffer;
-#if USE_CADISPLAYLINK
+ BOOL useCADisplayLink;
// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
CADisplayLink *displayLink;
-#else
+
// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
+ // Only used if CADisplayLink is not
NSTimer *animationTimer;
-#endif
NSTimeInterval animationInterval;
@@ -104,6 +102,7 @@
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification;
@property NSTimeInterval animationInterval;
+@property(nonatomic, assign) BOOL useCADisplayLink;
@end
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 4d5d1b81e3..279fbdafa8 100755
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -334,13 +334,15 @@ static void clear_touches() {
delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
}
+@synthesize useCADisplayLink;
+
// If our view is resized, we'll be asked to layout subviews.
// This is the perfect opportunity to also update the framebuffer so that it is
// the same size as our display area.
-(void)layoutSubviews
{
- printf("HERE\n");
+ //printf("HERE\n");
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
@@ -418,19 +420,21 @@ static void clear_touches() {
return;
active = TRUE;
printf("start animation!\n");
-#if USE_CADISPLAYLINK
- // Approximate frame rate
- // assumes device refreshes at 60 fps
- int frameInterval = (int) floor(animationInterval * 60.0f);
-
- displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
- [displayLink setFrameInterval:frameInterval];
-
- // Setup DisplayLink in main thread
- [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
-#else
- animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
-#endif
+ if (useCADisplayLink) {
+
+ // Approximate frame rate
+ // assumes device refreshes at 60 fps
+ int frameInterval = (int) floor(animationInterval * 60.0f);
+
+ displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
+ [displayLink setFrameInterval:frameInterval];
+
+ // Setup DisplayLink in main thread
+ [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
+ }
+ else {
+ animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
+ }
if (video_playing)
{
@@ -444,13 +448,16 @@ static void clear_touches() {
return;
active = FALSE;
printf("******** stop animation!\n");
-#if USE_CADISPLAYLINK
- [displayLink invalidate];
- displayLink = nil;
-#else
- [animationTimer invalidate];
- animationTimer = nil;
-#endif
+
+ if (useCADisplayLink) {
+ [displayLink invalidate];
+ displayLink = nil;
+ }
+ else {
+ [animationTimer invalidate];
+ animationTimer = nil;
+ }
+
clear_touches();
if (video_playing)
@@ -462,13 +469,7 @@ static void clear_touches() {
- (void)setAnimationInterval:(NSTimeInterval)interval
{
animationInterval = interval;
-
-#if USE_CADISPLAYLINK
- if(displayLink)
-#else
- if(animationTimer)
-#endif
- {
+ if ( (useCADisplayLink && displayLink) || ( !useCADisplayLink && animationTimer ) ) {
[self stopAnimation];
[self startAnimation];
}
@@ -477,16 +478,16 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView
{
-#if USE_CADISPLAYLINK
- // Pause the CADisplayLink to avoid recursion
- [displayLink setPaused: YES];
+ if (useCADisplayLink) {
+ // Pause the CADisplayLink to avoid recursion
+ [displayLink setPaused: YES];
- // Process all input events
- while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
+ // Process all input events
+ while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
- // We are good to go, resume the CADisplayLink
- [displayLink setPaused: NO];
-#endif
+ // We are good to go, resume the CADisplayLink
+ [displayLink setPaused: NO];
+ }
if (!active) {
printf("draw view not active!\n");
@@ -632,7 +633,7 @@ static void clear_touches() {
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
- if (_is_video_playing) {
+ if (_is_video_playing()) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation
diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp
index a4929c57dc..18a51a5b4e 100644..100755
--- a/platform/iphone/globals/global_defaults.cpp
+++ b/platform/iphone/globals/global_defaults.cpp
@@ -9,4 +9,5 @@ void register_iphone_global_defaults() {
GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
GLOBAL_DEF("display.iOS/driver","GLES2");
Globals::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
+ GLOBAL_DEF("display.iOS/use_cadisplaylink",true);
}