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authorreduz <reduzio@gmail.com>2020-10-24 12:15:43 -0300
committerreduz <reduzio@gmail.com>2020-10-24 15:57:25 -0300
commit84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (patch)
treef5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /platform/iphone/vulkan_context_iphone.mm
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
Diffstat (limited to 'platform/iphone/vulkan_context_iphone.mm')
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