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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 17:52:18 +0100 |
commit | 9f134aa5d1b9e3714cd9a19948004204b7f41c68 (patch) | |
tree | 3b72e6adb818217ceec82f4c038a0879abb72ca4 /platform/iphone/platform_config.h | |
parent | bea607d53e4adff19956adbe09ace170d8cc40b8 (diff) |
Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.
The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
Diffstat (limited to 'platform/iphone/platform_config.h')
-rw-r--r-- | platform/iphone/platform_config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index 54de66082e..7ff6e7a9a9 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include <alloca.h> -// #define GLES2_INCLUDE_H <ES2/gl.h> + #define GLES3_INCLUDE_H <ES3/gl.h> #define PLATFORM_REFCOUNT |