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author | Błażej Szczygieł <spaz16@wp.pl> | 2016-09-25 12:57:56 +0200 |
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committer | Błażej Szczygieł <spaz16@wp.pl> | 2016-09-25 12:58:22 +0200 |
commit | a27fafb2736a530a8a04f887dd8d6e67da3d8972 (patch) | |
tree | bc7e969859da465e65d22a4826afecafc8ec6856 /platform/iphone/os_iphone.cpp | |
parent | 20c7b65b7e3630ada9f2e8b6b64926ec05d68c4c (diff) |
Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
Diffstat (limited to 'platform/iphone/os_iphone.cpp')
0 files changed, 0 insertions, 0 deletions