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author | KLee1248 <tjmcsaxy@gmail.com> | 2019-04-18 02:43:33 +0000 |
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committer | Kenneth <dev@kennethlee.rocks> | 2019-04-18 06:45:04 -0700 |
commit | 3d908f57d8c8b6a72ee38cefca7628dc5a3ddc6b (patch) | |
tree | edd6408b68cfac609e530382edf5c5e0ca7784f1 /platform/iphone/icloud.mm | |
parent | 6697fd9a05859914fc320b4b4321fd9fb6170f71 (diff) |
Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.
As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.
Fixes #26876
Diffstat (limited to 'platform/iphone/icloud.mm')
0 files changed, 0 insertions, 0 deletions