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author | Shockblast <danielmaccomb@gmail.com> | 2017-04-16 18:02:22 -0300 |
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committer | Shockblast <danielmaccomb@gmail.com> | 2017-04-16 18:02:22 -0300 |
commit | 2f76257da47b8e529d071bd029ad3caebc6ed9be (patch) | |
tree | 6d6dfb642e89dd067b29779f89f47fd925718c83 /platform/iphone/icloud.h | |
parent | 25f843f80e4f0196dedc09e3e77dd3eda7c3ccc6 (diff) |
[GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
Diffstat (limited to 'platform/iphone/icloud.h')
0 files changed, 0 insertions, 0 deletions