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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-17 09:32:00 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-17 09:32:00 -0700 |
commit | d034c1b0fa215c58cece58f58339ad1032e91f9a (patch) | |
tree | 3823d44b240f7e34a0a910968a40c9b79ce4be72 /platform/iphone/godot_view_renderer.mm | |
parent | 6cea7ebae4721e05ea7013c6159a751f7498ea85 (diff) |
One-directional layer check for Area vs. RigidBody/SoftBody/Area
Same thing that was already done for rigid body and character body
collision detection.
Diffstat (limited to 'platform/iphone/godot_view_renderer.mm')
0 files changed, 0 insertions, 0 deletions