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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-07 14:06:46 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-07 21:51:14 +0200
commita1fe6d6899c5ed4cf13c16f9d6bcd64958ab8254 (patch)
tree7fb7f62fe237d3b66f68e8d9f968cd1339022143 /platform/iphone/godot_view.mm
parent9a98c09bb2681765160cc9ddcbd4eea37511eec2 (diff)
[HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must detect the situation where the counted ticks start drifting away resulting in more frames drawn than needed. This commit adds a check to ensure that the target ticks do not drift away more than one second.
Diffstat (limited to 'platform/iphone/godot_view.mm')
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