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authorEvgeny Zuev <evgeny.zuev@xored.com>2017-10-19 11:15:59 +0700
committerEvgeny Zuev <evgeny.zuev@xored.com>2017-10-20 16:24:52 +0700
commitfe02180feb87e492c671c6cf9796cda1e9a7670d (patch)
treee29a6a4cd81eebf97611e6c08b810286d5f6fa44 /platform/iphone/game_center.mm
parent3971bd41bb274c7f999801d74863746cd4546128 (diff)
Fix iOS GameCenter connection flow
Add method for secure authentication to GameCenter
Diffstat (limited to 'platform/iphone/game_center.mm')
-rw-r--r--platform/iphone/game_center.mm70
1 files changed, 56 insertions, 14 deletions
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index 3955b9f0aa..3a7eac0087 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -49,8 +49,7 @@ extern "C" {
GameCenter *GameCenter::instance = NULL;
void GameCenter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("connect"), &GameCenter::connect);
- ClassDB::bind_method(D_METHOD("is_connected"), &GameCenter::is_connected);
+ ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
ClassDB::bind_method(D_METHOD("award_achievement"), &GameCenter::award_achievement);
@@ -58,24 +57,41 @@ void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
+ ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
};
-Error GameCenter::connect() {
+void GameCenter::return_connect_error(const char *p_error_description) {
+ authenticated = false;
+ Dictionary ret;
+ ret["type"] = "authentication";
+ ret["result"] = "error";
+ ret["error_code"] = 0;
+ ret["error_description"] = p_error_description;
+ pending_events.push_back(ret);
+}
+
+void GameCenter::connect() {
//if this class isn't available, game center isn't implemented
if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- GameCenter::get_singleton()->connected = false;
- return ERR_UNAVAILABLE;
+ return_connect_error("GameCenter not available");
+ return;
}
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
+ if (![player respondsToSelector:@selector(authenticateHandler)]) {
+ return_connect_error("GameCenter doesn't respond to 'authenticateHandler'");
+ return;
+ }
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
+ if (!root_controller) {
+ return_connect_error("Window doesn't have root ViewController");
+ return;
+ }
// This handler is called several times. First when the view needs to be shown, then again
// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
@@ -90,23 +106,21 @@ Error GameCenter::connect() {
if (player.isAuthenticated) {
ret["result"] = "ok";
ret["player_id"] = [player.playerID UTF8String];
- GameCenter::get_singleton()->connected = true;
+ GameCenter::get_singleton()->authenticated = true;
} else {
ret["result"] = "error";
ret["error_code"] = error.code;
ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->connected = false;
+ GameCenter::get_singleton()->authenticated = false;
};
pending_events.push_back(ret);
};
});
-
- return OK;
};
-bool GameCenter::is_connected() {
- return connected;
+bool GameCenter::is_authenticated() {
+ return authenticated;
};
Error GameCenter::post_score(Variant p_score) {
@@ -326,6 +340,34 @@ Error GameCenter::show_game_center(Variant p_params) {
return OK;
};
+Error GameCenter::request_identity_verification_signature() {
+
+ ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
+
+ GKLocalPlayer *player = [GKLocalPlayer localPlayer];
+ [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
+
+ Dictionary ret;
+ ret["type"] = "identity_verification_signature";
+ if (error == nil) {
+ ret["result"] = "ok";
+ ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
+ ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
+ ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
+ ret["timestamp"] = timestamp;
+ ret["player_id"] = [player.playerID UTF8String];
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = error.code;
+ ret["error_description"] = [error.localizedDescription UTF8String];
+ };
+
+ pending_events.push_back(ret);
+ }];
+
+ return OK;
+};
+
void GameCenter::game_center_closed() {
Dictionary ret;
@@ -354,7 +396,7 @@ GameCenter *GameCenter::get_singleton() {
GameCenter::GameCenter() {
ERR_FAIL_COND(instance != NULL);
instance = this;
- connected = false;
+ authenticated = false;
};
GameCenter::~GameCenter(){};