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author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-10-02 22:01:43 +0700 |
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committer | Ruslan Mustakov <ruslan.mustakov@xored.com> | 2017-11-21 01:16:49 +0700 |
commit | 8f0f327f0207cbde27bbfba3ac106b9457d7201b (patch) | |
tree | 873fcacabc6feaee5dad537f654a3df2c4d3f50e /platform/iphone/game_center.h | |
parent | 82ad05a20ef4420122b18eadf3835c4a8a49ba19 (diff) |
Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
Diffstat (limited to 'platform/iphone/game_center.h')
0 files changed, 0 insertions, 0 deletions