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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-18 17:40:04 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-31 09:37:16 +0200
commit77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch)
treea4551344d3914ce93cfc25590f3c7261a27d4ab5 /platform/iphone/export
parentfa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff)
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'platform/iphone/export')
-rw-r--r--platform/iphone/export/export.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 08f3c3f91f..76ebdfdd97 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -71,8 +71,8 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String modules_buildphase;
String modules_buildgrp;
};
-
struct ExportArchitecture {
+
String name;
bool is_default;
@@ -925,6 +925,13 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
Vector<String> frameworks = export_plugins[i]->get_ios_frameworks();
Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
+
+ Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs();
+ for (int j = 0; j < project_static_libs.size(); j++)
+ project_static_libs.write[j] = project_static_libs[j].get_file(); // Only the file name as it's copied to the project
+ err = _export_additional_assets(p_out_dir, project_static_libs, true, r_exported_assets);
+ ERR_FAIL_COND_V(err, err);
+
Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files();
err = _export_additional_assets(p_out_dir, ios_bundle_files, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
@@ -1202,6 +1209,22 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return ERR_FILE_NOT_FOUND;
}
+ // Copy project static libs to the project
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ for (int i = 0; i < export_plugins.size(); i++) {
+ Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs();
+ for (int j = 0; j < project_static_libs.size(); j++) {
+ const String &static_lib_path = project_static_libs[j];
+ String dest_lib_file_path = dest_dir + static_lib_path.get_file();
+ Error lib_copy_err = tmp_app_path->copy(static_lib_path, dest_lib_file_path);
+ if (lib_copy_err != OK) {
+ ERR_PRINT("Can't copy '" + static_lib_path + "'.");
+ memdelete(tmp_app_path);
+ return lib_copy_err;
+ }
+ }
+ }
+
String iconset_dir = dest_dir + binary_name + "/Images.xcassets/AppIcon.appiconset/";
err = OK;
if (!tmp_app_path->dir_exists(iconset_dir)) {