diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-06-30 12:14:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-06-30 12:14:23 +0200 |
commit | 96d3270c344c7fe9a463b87006b0c56004128f6d (patch) | |
tree | 3479aa293c44f92cb3ead64f38e5b4b4885bfe7f /platform/iphone/export/export.cpp | |
parent | b4aba3ae7c89b7d236d3efab459fb89b33c91a3c (diff) | |
parent | d9cefb34c1dd825fcceb76d430ee7410349b6a12 (diff) |
Merge pull request #24227 from BastiaanOlij/arkit31
ARKit for Godot 3.2
Diffstat (limited to 'platform/iphone/export/export.cpp')
-rw-r--r-- | platform/iphone/export/export.cpp | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index b2064472e4..a9daa6ea5f 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -95,7 +95,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { Vector<ExportArchitecture> _get_supported_architectures(); Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset); - void _add_assets_to_project(Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets); + void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets); Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets); Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets); @@ -656,7 +656,7 @@ struct ExportLibsData { String dest_dir; }; -void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) { +void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) { Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins(); Vector<String> frameworks; for (int i = 0; i < export_plugins.size(); ++i) { @@ -714,7 +714,28 @@ void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_ // Note, frameworks like gamekit are always included in our project.pbxprof file // even if turned off in capabilities. - // Frameworks that are used by modules (like arkit) we may need to optionally add here. + + // We do need our ARKit framework + if ((bool)p_preset->get("capabilities/arkit")) { + String build_id = (++current_id).str(); + String ref_id = (++current_id).str(); + + if (pbx_frameworks_build.length() > 0) { + pbx_frameworks_build += ",\n"; + pbx_frameworks_refs += ",\n"; + } + + pbx_frameworks_build += build_id; + pbx_frameworks_refs += ref_id; + + Dictionary format_dict; + format_dict["build_id"] = build_id; + format_dict["ref_id"] = ref_id; + format_dict["name"] = "ARKit.framework"; + format_dict["file_path"] = "System/Library/Frameworks/ARKit.framework"; + format_dict["file_type"] = "wrapper.framework"; + pbx_files += file_info_format.format(format_dict, "$_"); + } String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size()); str = str.replace("$additional_pbx_files", pbx_files); @@ -1045,7 +1066,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p print_line("Exporting additional assets"); Vector<IOSExportAsset> assets; _export_additional_assets(dest_dir + binary_name, libraries, assets); - _add_assets_to_project(project_file_data, assets); + _add_assets_to_project(p_preset, project_file_data, assets); String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj"; FileAccess *f = FileAccess::open(project_file_name, FileAccess::WRITE); if (!f) { |