summaryrefslogtreecommitdiff
path: root/platform/iphone/detect.py
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-11-19 17:52:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-19 17:52:18 +0100
commit9f134aa5d1b9e3714cd9a19948004204b7f41c68 (patch)
tree3b72e6adb818217ceec82f4c038a0879abb72ca4 /platform/iphone/detect.py
parentbea607d53e4adff19956adbe09ace170d8cc40b8 (diff)
Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
Diffstat (limited to 'platform/iphone/detect.py')
-rw-r--r--platform/iphone/detect.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index d426b478bf..4ea358f871 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -163,7 +163,7 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPPATH=['#platform/iphone'])
- env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']: