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authorJuan Linietsky <reduzio@gmail.com>2015-01-10 17:35:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-10 17:35:26 -0300
commit89970848311ee2d49040a148a56d80590091877c (patch)
tree804834a8c481fff872671c63afbf6bc6a7abf354 /platform/iphone/SCsub
parent78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (diff)
2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
Diffstat (limited to 'platform/iphone/SCsub')
-rw-r--r--platform/iphone/SCsub2
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 9fc90bc84e..d495e3b5fc 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -25,8 +25,6 @@ env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
-if env['ios_GLES1_override'] == "yes":
- env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])