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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-10 17:35:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-10 17:35:26 -0300 |
commit | 89970848311ee2d49040a148a56d80590091877c (patch) | |
tree | 804834a8c481fff872671c63afbf6bc6a7abf354 /platform/iphone/SCsub | |
parent | 78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (diff) |
2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
Diffstat (limited to 'platform/iphone/SCsub')
-rw-r--r-- | platform/iphone/SCsub | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 9fc90bc84e..d495e3b5fc 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -25,8 +25,6 @@ env_ios = env.Clone(); if env['ios_gles22_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) -if env['ios_GLES1_override'] == "yes": - env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE']) if env['ios_appirater'] == "yes": env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) |