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authorPedro J. Estébanez <pedrojrulez@gmail.com>2022-10-06 20:45:56 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2022-10-06 21:08:54 +0200
commit24ff2929997302e54d4ed1b2a6787c814b22ee5a (patch)
treee8cf4f71fd80d1750cc5f888046f61dd49f2564a /platform/ios/main.m
parent0c23a2cfe3ad897e1e49008629c135764b2c155c (diff)
Polish rendering driver refactor further
Mainly: - Make `max_descriptors_per_pool` project setting Vulkan-specific. - Use a common, render driver agnostic magic FourCC for shader binary data. - Downgrade spirv_reflect to Vulkan-only dependency. - Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
Diffstat (limited to 'platform/ios/main.m')
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