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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-21 10:25:26 +0200
committerGitHub <noreply@github.com>2022-07-21 10:25:26 +0200
commita9e4eac7b965450234c7a4fb2de1346a23ca67f2 (patch)
tree4eee1f98891ff019462c5fd78f124e1c84a650ee /platform/ios/ios.h
parente63ddd9e4f94d6b9a0592bdfd5e32c334c39390f (diff)
parent8823eae328547991def3b13ee2919291d29a278b (diff)
Merge pull request #63225 from bruvzg/mac_rename
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-rw-r--r--platform/ios/ios.h61
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diff --git a/platform/ios/ios.h b/platform/ios/ios.h
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+/*************************************************************************/
+/* ios.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef IOS_H
+#define IOS_H
+
+#include "core/object/class_db.h"
+#import <CoreHaptics/CoreHaptics.h>
+
+class iOS : public Object {
+ GDCLASS(iOS, Object);
+
+ static void _bind_methods();
+
+private:
+ CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
+
+ CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
+ void start_haptic_engine();
+ void stop_haptic_engine();
+
+public:
+ static void alert(const char *p_alert, const char *p_title);
+
+ bool supports_haptic_engine();
+ void vibrate_haptic_engine(float p_duration_seconds);
+
+ String get_model() const;
+ String get_rate_url(int p_app_id) const;
+
+ iOS();
+};
+
+#endif