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author | Sean <sean@geekotron.net> | 2022-10-02 13:18:33 -0600 |
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committer | Sean <sean@geekotron.net> | 2022-10-02 13:18:33 -0600 |
commit | 9b525da531d86fa6bc65c27c1bd68a1227d68f8f (patch) | |
tree | 0736d69f9f1c04de436db2fdd9752d0cf7db6a4e /platform/ios/godot_view_renderer.mm | |
parent | abf473e2d022accdd5b7aa21d3e0b934b6ec0523 (diff) |
Fix crash in navigation 3d when target is not reachable
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
Diffstat (limited to 'platform/ios/godot_view_renderer.mm')
0 files changed, 0 insertions, 0 deletions