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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-06 20:45:56 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-10-06 21:08:54 +0200 |
commit | 24ff2929997302e54d4ed1b2a6787c814b22ee5a (patch) | |
tree | e8cf4f71fd80d1750cc5f888046f61dd49f2564a /platform/ios/api | |
parent | 0c23a2cfe3ad897e1e49008629c135764b2c155c (diff) |
Polish rendering driver refactor further
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
Diffstat (limited to 'platform/ios/api')
0 files changed, 0 insertions, 0 deletions