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authorRémi Verschelde <rverschelde@gmail.com>2019-07-03 09:16:20 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-07-03 09:59:04 +0200
commitb0d41847ed1e4cd9407dce0d26aaa09db656ec12 (patch)
tree8672de67513b1971abcb9c5fb5b0337ddcf67184 /platform/haiku
parentf5f7244a2b59de60b2c1c29346b2fe5ded2ae2d0 (diff)
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
Diffstat (limited to 'platform/haiku')
-rw-r--r--platform/haiku/detect.py7
1 files changed, 3 insertions, 4 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 5a708cdaca..28d52e79a2 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -148,8 +148,7 @@ def configure(env):
## Flags
env.Prepend(CPPPATH=['#platform/haiku'])
- env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED'])
- env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
- # env.Append(CPPFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
+ env.Append(CPPDEFINES=['UNIX_ENABLED', 'OPENGL_ENABLED', 'GLES_ENABLED'])
+ env.Append(CPPDEFINES=['MEDIA_KIT_ENABLED'])
+ env.Append(CPPDEFINES=['PTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])